Species and Professions: Difference between revisions
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=== Native === | === Native === | ||
* | *[[Panthryn]] | ||
**A race of big cats. Their original planet and star system is devasted by perpetual clan warfare. Multiple expeditions were stranded in a space dungeon and came together under Leonine leadership to survive and colonize a dungeon planet. | **A race of big cats. Their original planet and star system is devasted by perpetual clan warfare. Multiple expeditions were stranded in a space dungeon and came together under Leonine leadership to survive and colonize a dungeon planet. | ||
**Leonine | **Leonine | ||
| Line 9: | Line 9: | ||
*Coug'ryn | *Coug'ryn | ||
**Natural denizens of the dungeon planet. Coloration is random. Originally thought of themselves as Coug, but adopted "ryn" when merging with Panthrene society. | **Natural denizens of the dungeon planet. Coloration is random. Originally thought of themselves as Coug, but adopted "ryn" when merging with Panthrene society. | ||
*Leviathans | *[[Leviathans]] | ||
**Space whales. Their children function as parasites who treat the leviathans as living spaceships and even mount technology to their hulls. They eventually molt and become small leviathan themselves. | **Space whales. Their children function as parasites who treat the leviathans as living spaceships and even mount technology to their hulls. They eventually molt and become small leviathan themselves. | ||
*Pandinus | *[[Pandinus]] | ||
**A cross between a lobster and a scorpion, with 2 gripping and 2 tearing hands, and a plasma cannon mounted on the tail. Slaves to their ambush predator nature. | **A cross between a lobster and a scorpion, with 2 gripping and 2 tearing hands, and a plasma cannon mounted on the tail. Slaves to their ambush predator nature. | ||
**Instinctive paranoia and territoriality, resource hoarding, ruthless expansion | **Instinctive paranoia and territoriality, resource hoarding, ruthless expansion | ||
**Destroy their dungeon portals to avoid overflows and possession. | **Destroy their dungeon portals to avoid overflows and possession. | ||
* | *[[Klyptaran]] | ||
**Crab aliens, individually very intelligent but slaves to their nature: consensus-alignment and Communism. | **Crab aliens, individually very intelligent but slaves to their nature: consensus-alignment and Communism. | ||
=== Isekai'd === | === Isekai'd === | ||
*Vitreans | *[[Vitreans]] | ||
**Crystalline species. Insular to the point where they don't have their own society. Two of their eldest have grown to cover entire planets. They prefer hot rocky planets. | **Crystalline species. Insular to the point where they don't have their own society. Two of their eldest have grown to cover entire planets. They prefer hot rocky planets. | ||
*Quantari | *[[Quantari]] | ||
**A species of distributed intelligence nanites that bond to create digital sapience. Xenophobic. | **A species of distributed intelligence nanites that bond to create digital sapience. Xenophobic. | ||
*Euraidd | *[[Euraidd]] | ||
**An elven race. | **An elven race. | ||
Latest revision as of 23:49, 20 February 2026
Species
Native
- Panthryn
- A race of big cats. Their original planet and star system is devasted by perpetual clan warfare. Multiple expeditions were stranded in a space dungeon and came together under Leonine leadership to survive and colonize a dungeon planet.
- Leonine
- Rajathar
- Siberathi
- Coug'ryn
- Natural denizens of the dungeon planet. Coloration is random. Originally thought of themselves as Coug, but adopted "ryn" when merging with Panthrene society.
- Leviathans
- Space whales. Their children function as parasites who treat the leviathans as living spaceships and even mount technology to their hulls. They eventually molt and become small leviathan themselves.
- Pandinus
- A cross between a lobster and a scorpion, with 2 gripping and 2 tearing hands, and a plasma cannon mounted on the tail. Slaves to their ambush predator nature.
- Instinctive paranoia and territoriality, resource hoarding, ruthless expansion
- Destroy their dungeon portals to avoid overflows and possession.
- Klyptaran
- Crab aliens, individually very intelligent but slaves to their nature: consensus-alignment and Communism.
Isekai'd
- Vitreans
- Crystalline species. Insular to the point where they don't have their own society. Two of their eldest have grown to cover entire planets. They prefer hot rocky planets.
- Quantari
- A species of distributed intelligence nanites that bond to create digital sapience. Xenophobic.
- Euraidd
- An elven race.
Character Levels (Humans)
Resurrected start at **Level 0** (lattice building).
- Level 1** triggers automatically when lattice completes (usually 8 hours post-resurrection).
| Level | Attribute Gains | Free Bonus Points | Cumulative Free Points |
|---|---|---|---|
| 0 | Base 10s | 0 | 0 |
| 1 | +1 all attributes | +2 | 2 |
| 2 | +1 all attributes | +2 | 4 |
| 3 | +1 all attributes | +2 | 6 |
| … | … | … | … |
| 10 | +1 all attributes | +2 | 20 |
| 20 | +1 all attributes | +2 | 40 |
Free points may be allocated to any attribute at any time.
Profession Families
Every profession belongs to one family. Each family grants **exactly 10 attribute points per profession level** (fixed + universal). Universal points may be allocated to any attribute.
| Family | Fixed Gains per Level | Free Points |
|---|---|---|
| Infantry / Marine | +2 Str, +2 Dex, +2 Agi, +2 Per | 2 |
| Scout | +1 Str, +2 Dex, +2 Agi, +1 Int, +2 Per | 2 |
| Spacer (all ranks) | +1 Str, +1 Dex, +1 Agi, +1 Int, +2 Per, +2 Wis | 2 |
| Athlete | +3 Str, +3 Dex, +3 Agi | 1 |
| Artisan | +1 Dex, +1 Int, +1 Per, +1 Wis | 6 |
| Scientist / Engineer | +2 Int, +1 Per, +1 Wis | 6 |
| Spy / Administrative | +1 Dex, +1 Agi, +1 Int, +1 Per | 6 |
| Nobility | +2 Int, +2 Per, +2 Wis | 4 |
| Small Craft Crew | +2 Dex, +2 Per, +1 Int, +1 Wis | 4 |
| Combat – Small Arms | +3 Dex, +3 Per, +2 Agi | 2 |
| Combat – Power Armor | +2 Str, +2 Dex, +2 Agi, +2 Per | 2 |
Individual profession pages (Rifleman, Gymnast, Blacksmith, etc.) will list flavor, skills, and any special passives on top of the family gains.