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Combat

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Revision as of 22:12, 13 January 2026 by Robert (talk | contribs) (Created page with "== Critical Hit Mechanics == Critical hits deal ×2 damage unless a title explicitly states otherwise. '''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 % {| class="wikitable" style="text-align: center;" ! Scenario !! Additional Bonus |- | Melee || + Agility ÷ 10 |- | Gunfight / small arms || + Dexterity ÷ 5 |- | Naval / capital weapons || + Perception ÷ 5 + Intelligence ÷ 10 |- | Called shot / sniper || + Pe...")
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Critical Hit Mechanics

Critical hits deal ×2 damage unless a title explicitly states otherwise.

Base crit chance = (Dexterity + Perception − 20) × 0.5 %

Scenario Additional Bonus
Melee + Agility ÷ 10
Gunfight / small arms + Dexterity ÷ 5
Naval / capital weapons + Perception ÷ 5 + Intelligence ÷ 10
Called shot / sniper + Perception × 2 (replaces normal bonus)