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Development Notebook

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Revision as of 18:41, 13 January 2026 by Robert (talk | contribs) (Created page with "== Scratch Pad == http://robertplewis.com/index.php/Special:AllPages Increase the length of the prologue, to have more fleeing, near death experiences, etc., Here is a list of characters Here is a list of warships Here are the Races and Professions. http://robertplewis.com/index.php/Category:Naval_Weapons *need a page to promote artists. http://robertplewis.com/index.php/System_Titles...")
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Scratch Pad

http://robertplewis.com/index.php/Special:AllPages

Increase the length of the prologue, to have more fleeing, near death experiences, etc., Here is a list of characters

Here is a list of warships

Here are the Races and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

  • need a page to promote artists.

http://robertplewis.com/index.php/System_Titles


Station Primary Attribute Bonus per Level (1% per level × attribute modifier)
Command PER / WIS / INT +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
Communication PER / WIS +1% per level to data rate, translation accuracy, and number of simultaneous links
Electronic Warfare PER / WIS +1% per level to sensor performance and stealth effectiveness
Navigation PER / WIS +1% per level to maneuvering, sublight speed, and FTL speed
Engineering INT / WIS +1% per level to energy generation (power output, shield strength) and cooldown reduction
Operations PER / WIS +1% per level to skill at shipboard tasks and crew training efficiency
Supply INT / WIS +1% per level reduction in resource consumption (energy and raw matter)
Weapons PER / WIS +1% per level to weapon damage and rate of fire


command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against