Main Page
Welcome to the Echoes from Elsewhere wiki! Echoes from Elsewhere is a series of web novels, beginning with The Blessed Son.
The Blessed Son
Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a world of adventure.
This is a sci-fantasy isekai story with some progression elements. Expect space navies and power armor, with some magic, deities, dungeons, and drama. For themes, expect found family, and a focus on friendship, duty, and perseverance.
This story is told in first-person. The main character is the lead actor and the only point-of-view. The supporting actors have decided that they're the MC's sisters, and they're fiercely protective of him. Everyone else will be recurring actors and guest stars.
Expect some light RPG elements, such as levels and attributes.
Scratch Pad
Here is a list of characters.
- need a page to promote artists.
http://robertplewis.com/index.php/System_Titles
| Station | Primary Attribute | Bonus per Level (1% per level × attribute modifier) |
|---|---|---|
| Command | PER / WIS / INT | +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area) |
| Communication | PER / WIS | +1% per level to data rate, translation accuracy, and number of simultaneous links |
| Electronic Warfare | PER / WIS | +1% per level to sensor performance and stealth effectiveness |
| Navigation | PER / WIS | +1% per level to maneuvering, sublight speed, and FTL speed |
| Engineering | INT / WIS | +1% per level to energy generation (power output, shield strength) and cooldown reduction |
| Operations | PER / WIS | +1% per level to skill at shipboard tasks and crew training efficiency |
| Supply | INT / WIS | +1% per level reduction in resource consumption (energy and raw matter) |
| Weapons | PER / WIS | +1% per level to weapon damage and rate of fire |
command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against
Core Attributes
Every completed lattice grants six primary attributes. Average baseline human (age ~22, no titles or blessings): 10 in all attributes. Natural variation without intervention: ±2.
| Attribute | Primary Effects |
|---|---|
| Strength | raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage |
| Dexterity | fine motor speed & precision, weapon handling, attack speed, crafting, accuracy |
| Agility | whole-body balance, reaction speed, dodge chance, acrobatics, movement |
| Intelligence | raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval) |
| Perception | sensory detection radius, initiative, spotting hidden threats, critical hit chance |
| Wisdom | willpower, mental resistance, tactical foresight, social insight, sanity saves |
Maximum natural growth (no titles/blessings): 20 Titles and blessings are the only way past 20.
Critical Hit Mechanics
Critical hits deal ×2 damage unless a title explicitly states otherwise.
Base crit chance = (Dexterity + Perception − 20) × 0.5 %
| Scenario | Additional Bonus |
|---|---|
| Melee | + Agility ÷ 10 |
| Gunfight / small arms | + Dexterity ÷ 5 |
| Naval / capital weapons | + Perception ÷ 5 + Intelligence ÷ 10 |
| Called shot / sniper | + Perception × 2 (replaces normal bonus) |