Development Notebook: Difference between revisions
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*ion beams are short range, but cause massive internal thermal and radiation effects. | *ion beams are short range, but cause massive internal thermal and radiation effects. | ||
===Marine Hierarchy=== | |||
*Fire Team | |||
*Squad | |||
*Platoon | |||
*Company | |||
*Battalion | |||
*Regiment | |||
*Brigade (1st Sylvan Marines) | |||
*Division | |||
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | ||
Latest revision as of 20:49, 4 April 2026
Scratch Pad
- Additional
- flat additions to the base value
- sum with each other
- Percent Increased/Reduced the base value
- Percent change
- Percent More/Less the modified value
- Applied after increased/reduced
- Sum all Added and Base values -> 10
- Sum all Increased into one multiplier -> 1.45
- Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
- Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
- Multiply by Amplified separately
- Long Range (up to 250,000 km) -- lasers + railguns
- Missile Range (up to 1,000,000 km)
- Close range (under 20,000 km) --ion beams
*ion beams are short range, but cause massive internal thermal and radiation effects.
Marine Hierarchy
- Fire Team
- Squad
- Platoon
- Company
- Battalion
- Regiment
- Brigade (1st Sylvan Marines)
- Division
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.