Development Notebook: Difference between revisions
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=== Descent Phase – Broken Network & Abdication === | === Descent Phase – Broken Network & Abdication === | ||
* '''Familial/Social Network Breaks / Pleas Ignored, Power Abdicated''' | * '''Familial/Social Network Breaks / Pleas Ignored, Power Abdicated''' | ||
** Open with core community, then a shattering of that network via crisis. Protagonist desperately tries to salvage the situation but the efforts fail. | |||
**Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed. | **Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed. | ||
Revision as of 00:11, 18 February 2026
Scratch Pad
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Here is a list of characters
Here is a list of warships
Here are the Races and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
- need a page to promote artists.
http://robertplewis.com/index.php/System_Titles
The Blessed Son Outline
Act 1 – Setup / Descent (≈ 0–25%)
Ordinary World → Inciting Incident → Plot Point 1 (Forced withdrawal into isolation/risk)
Descent Phase – Broken Network & Abdication
- Familial/Social Network Breaks / Pleas Ignored, Power Abdicated
** Open with core community, then a shattering of that network via crisis. Protagonist desperately tries to salvage the situation but the efforts fail.
- Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed.
- Bus Ride
- Portals open, tentacles and smaller beings pour from the sky
- Abandon the bus, get supplies, begin heading North
- fights, wolves, near-drowning and hypothermia
- heroic last stand
- Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed.
- Plot Point 1 (End of Act 1):
- Conor and his found family find themselves in a deity's lobby where they're introduced to their new lives.
Act 1 Summary
The act establishes the protagonist's familiar world, then shatters it through a network break. Emotional arc: From superficial security to forced vulnerability and loss of agency. Key shift: Involuntary isolation launches the journey.
Act 2 – Confrontation / Search (≈ 25–75%)
Rising action, gathering allies, trials → Midpoint shift → Dark Night low
Search Phase – Isolation, Risk, Rebuilding Attempts
- Isolation, Danger, Risk
** Immediate and ongoing threats, dodging dangers, reacting to the environment, dealing with consequences of a new life. Fear, disorientation, and grief over broken network and a growing realization that going it alone isn't sustainable.
- Search & Disguise/Subversion
** Chapter/Scene ideas here ** Midpoint (~50%): Key ally or realization shifts focus from solo struggle to networked progress.
- Attempt to Rebuild Community
** Chapter/Scene ideas here
Plot Point 2 / Dark Night (End of Act 2): Lowest point. The new network falters, old wounds reopen, or a major compromise appears impossible. The protagonist faces the threat of total isolation or collective failure.
Act 2 Summary
The act centers on searching and fragile alliance-building amid escalating stakes. Emotional arc: From reactive isolation to proactive connection-building, peaking at hope then crashing into despair. Key shift: The dark night tests trust and reliance on others.
Act 3 – Resolution / Ascent (≈ 75–100%)
Climax → Negotiated Victory → New Equilibrium
Ascent Phase – Success, Negotiation, New Network
- Success in the Search
** Chapter/Scene ideas here
- Negotiations & Compromises That Benefit All
** Chapter/Scene ideas here
- New Network Re-Established (Altered Form)
** Chapter/Scene ideas here
Final Image / Return: The protagonist exists within a renewed, thriving network, viewing the world through the lens of connection. Peace is achieved through unity.
Act 3 Summary
The act delivers collective triumph and restoration. Emotional arc: From despair to empowered unity and hope. Key shift: Victory reinforces that true strength lies in interdependence; the community is transformed.
Quick 3-Act Beat Summary
| Act | Key Beat |
|---|---|
| Act 1 | Hook |
| Act 1 | Inciting Incident (Network Break) |
| Act 1 | End Act 1 (Isolation Begins) |
| Act 2 | Midpoint (Network Building Shifts) |
| Act 2 | End Act 2 (Dark Night of Network Threat) |
| Act 3 | Climax (Collective Victory) |
| Act 3 | Resolution (New Network) |