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http://robertplewis.com/index.php/System_Titles
http://robertplewis.com/index.php/System_Titles


{| class="wikitable" style="text-align:center;"
! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
|-
| Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
|-
| Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links
|-
| Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealth effectiveness
|-
| Navigation || PER / WIS || +1% per level to maneuvering, sublight speed, and FTL speed
|-
| Engineering || INT / WIS || +1% per level to energy generation (power output, shield strength) and cooldown reduction
|-
| Operations || PER / WIS || +1% per level to skill at shipboard tasks and crew training efficiency
|-
| Supply || INT / WIS || +1% per level reduction in resource consumption (energy and raw matter)
|-
| Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
|}
command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against


== Critical Hit Mechanics ==
== Critical Hit Mechanics ==

Revision as of 22:11, 13 January 2026

Scratch Pad

Increase the length of the prologue, to have more fleeing, near death experiences, etc., Here is a list of characters

Here is a list of warships

Here are the Races and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

  • need a page to promote artists.

http://robertplewis.com/index.php/System_Titles


Critical Hit Mechanics

Critical hits deal ×2 damage unless a title explicitly states otherwise.

Base crit chance = (Dexterity + Perception − 20) × 0.5 %

Scenario Additional Bonus
Melee + Agility ÷ 10
Gunfight / small arms + Dexterity ÷ 5
Naval / capital weapons + Perception ÷ 5 + Intelligence ÷ 10
Called shot / sniper + Perception × 2 (replaces normal bonus)