Development Notebook: Difference between revisions
Appearance
No edit summary |
|||
| Line 39: | Line 39: | ||
command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against | command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against | ||
== Critical Hit Mechanics == | == Critical Hit Mechanics == | ||
Revision as of 22:03, 13 January 2026
Scratch Pad
Increase the length of the prologue, to have more fleeing, near death experiences, etc., Here is a list of characters
Here is a list of warships
Here are the Races and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
- need a page to promote artists.
http://robertplewis.com/index.php/System_Titles
| Station | Primary Attribute | Bonus per Level (1% per level × attribute modifier) |
|---|---|---|
| Command | PER / WIS / INT | +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area) |
| Communication | PER / WIS | +1% per level to data rate, translation accuracy, and number of simultaneous links |
| Electronic Warfare | PER / WIS | +1% per level to sensor performance and stealth effectiveness |
| Navigation | PER / WIS | +1% per level to maneuvering, sublight speed, and FTL speed |
| Engineering | INT / WIS | +1% per level to energy generation (power output, shield strength) and cooldown reduction |
| Operations | PER / WIS | +1% per level to skill at shipboard tasks and crew training efficiency |
| Supply | INT / WIS | +1% per level reduction in resource consumption (energy and raw matter) |
| Weapons | PER / WIS | +1% per level to weapon damage and rate of fire |
command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against
Critical Hit Mechanics
Critical hits deal ×2 damage unless a title explicitly states otherwise.
Base crit chance = (Dexterity + Perception − 20) × 0.5 %
| Scenario | Additional Bonus |
|---|---|
| Melee | + Agility ÷ 10 |
| Gunfight / small arms | + Dexterity ÷ 5 |
| Naval / capital weapons | + Perception ÷ 5 + Intelligence ÷ 10 |
| Called shot / sniper | + Perception × 2 (replaces normal bonus) |