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Command 1% per level per/wis/int bonus to crew stats and skills per level (all subordinates on ship/station or local (500m) area
{| class="wikitable" style="text-align:center;"
Communication 1% per level per/wis data rate, translation, number of links
! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
Electronic Warfare 1% per level per/wis sensors and stealth
|-
Navigation 1% per level per/wis maneuvering, sublight speed, ftl speed
| Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
Engineering 1% per level int/wis energy generation (power, shields) and cooldown reduction per level
|-
Operations 1% per level per/wis skill at shipboard tasks and training
| Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links
Supply 1% per level int/wis reduction in resource use (energy, raw matter)
|-
Weapons 1% per level per/wis damage and rate of fire
| Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealth effectiveness
|-
| Navigation || PER / WIS || +1% per level to maneuvering, sublight speed, and FTL speed
|-
| Engineering || INT / WIS || +1% per level to energy generation (power output, shield strength) and cooldown reduction
|-
| Operations || PER / WIS || +1% per level to skill at shipboard tasks and crew training efficiency
|-
| Supply || INT / WIS || +1% per level reduction in resource consumption (energy and raw matter)
|-
| Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
|}
 
 
command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against


== Core Attributes ==
== Core Attributes ==

Revision as of 13:03, 19 December 2025

Welcome to the Echoes from Elsewhere wiki! Echoes from Elsewhere is a series of web novels, beginning with The Blessed Son.

The Blessed Son

Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a world of adventure.

This is a sci-fantasy isekai story with some progression elements. Expect space navies and power armor, with some magic, deities, dungeons, and drama. For themes, expect found family, and a focus on friendship, duty, and perseverance.

This story is told in first-person. The main character is the lead actor and the only point-of-view. The supporting actors have decided that they're the MC's sisters, and they're fiercely protective of him. Everyone else will be recurring actors and guest stars.

Expect some light RPG elements, such as levels and attributes.

Scratch Pad

Here is a list of characters.

  • need a page to promote artists.

http://robertplewis.com/index.php/System_Titles


Station Primary Attribute Bonus per Level (1% per level × attribute modifier)
Command PER / WIS / INT +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
Communication PER / WIS +1% per level to data rate, translation accuracy, and number of simultaneous links
Electronic Warfare PER / WIS +1% per level to sensor performance and stealth effectiveness
Navigation PER / WIS +1% per level to maneuvering, sublight speed, and FTL speed
Engineering INT / WIS +1% per level to energy generation (power output, shield strength) and cooldown reduction
Operations PER / WIS +1% per level to skill at shipboard tasks and crew training efficiency
Supply INT / WIS +1% per level reduction in resource consumption (energy and raw matter)
Weapons PER / WIS +1% per level to weapon damage and rate of fire


command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against

Core Attributes

Every completed lattice grants six primary attributes. Average baseline human (age ~22, no titles or blessings): 10 in all attributes. Natural variation without intervention: ±2.

Attribute Primary Effects
Strength raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
Dexterity fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
Agility whole-body balance, reaction speed, dodge chance, acrobatics, movement
Intelligence raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
Perception sensory detection radius, initiative, spotting hidden threats, critical hit chance
Wisdom willpower, mental resistance, tactical foresight, social insight, sanity saves

Maximum natural growth (no titles/blessings): 20 Titles and blessings are the only way past 20.

Critical Hit Mechanics

Critical hits deal ×2 damage unless a title explicitly states otherwise.

Base crit chance = (Dexterity + Perception − 20) × 0.5 %

Scenario Additional Bonus
Melee + Agility ÷ 10
Gunfight / small arms + Dexterity ÷ 5
Naval / capital weapons + Perception ÷ 5 + Intelligence ÷ 10
Called shot / sniper + Perception × 2 (replaces normal bonus)