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== Profession Families == | == Profession Families == | ||
Revision as of 11:01, 19 December 2025
Welcome to the Echoes from Elsewhere wiki! Echoes from Elsewhere is a series of web novels, beginning with The Blessed Son.
The Blessed Son
Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a world of adventure.
This is a sci-fantasy isekai story with some progression elements. Expect space navies and power armor, with some magic, deities, dungeons, and drama. For themes, expect found family, and a focus on friendship, duty, and perseverance.
This story is told in first-person. The main character is the lead actor and the only point-of-view. The supporting actors have decided that they're the MC's sisters, and they're fiercely protective of him. Everyone else will be recurring actors and guest stars.
Expect some light RPG elements, such as levels and attributes.
Scratch Pad
Here is a list of characters.
- need a page to promote artists.
http://robertplewis.com/index.php/System_Titles
Pistols: 4KJ (.308 Winchester) == marine unpowered armor will protect against 10 shots
Rifles: 20KJ (.50 BMG) == marine unpowered armor will protect against 1 shot. 150 rounds to defeat each of power armor shields/armor.
Heavy Machine Gun: 60KJ 5 rounds/s (20mm Phalanx). 50 rounds to defeat each of power armor shields/armor
Power Armor forearm cannons: 120KJ 3 rounds/s (25mm Bushmaster) 50 rounds to defeat MBT shields, 50 to defeat MBT armor. 5 to defeat power armor shield, 5 to defeat power armor armor.
Nose Turrets: 540KJ (35mm Bushmaster) 3 rounds/s 20 rounds to defeat mbt shields, 20 to defeat MBT armor. 1 found to defeat power armor shield, 1 round to defeat power armor armor.
Tank Main Gun: 9MJ (1 to defeat MBT shields, 1 to defeat armor)
Artillery: 40MJ (70M lethal radius) (30KM range)
Mortar: 2MJ (30M lethal radius) (4Km range)
Power Armor ( Main Battle Tank= impervious to weaker than power armor forearm cannon
Civilian PDC: 120KJ 3 rounds/s
0.5" PDC: 330KJ
1.5" PDC: 500KJ
3": 9MJ (23M lethal area)
5": 25MJ (32M lethal area)
6": 36MJ (36M lethal area)
8": 64MJ (44M lethal area)
12": 144MJ (58M lethal area)
16": 256MJ (70M lethal area)
Core Attributes
Every completed lattice grants six primary attributes. Average baseline human (age ~22, no titles or blessings): 10 in all attributes. Natural variation without intervention: ±2.
| Attribute | Primary Effects |
|---|---|
| Strength | raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage |
| Dexterity | fine motor speed & precision, weapon handling, attack speed, crafting, accuracy |
| Agility | whole-body balance, reaction speed, dodge chance, acrobatics, movement |
| Intelligence | raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval) |
| Perception | sensory detection radius, initiative, spotting hidden threats, critical hit chance |
| Wisdom | willpower, mental resistance, tactical foresight, social insight, sanity saves |
Maximum natural growth (no titles/blessings): 20 Titles and blessings are the only way past 20.
Critical Hit Mechanics
Critical hits deal ×2 damage unless a title explicitly states otherwise.
Base crit chance = (Dexterity + Perception − 20) × 0.5 %
| Scenario | Additional Bonus |
|---|---|
| Melee | + Agility ÷ 10 |
| Gunfight / small arms | + Dexterity ÷ 5 |
| Naval / capital weapons | + Perception ÷ 5 + Intelligence ÷ 10 |
| Called shot / sniper | + Perception × 2 (replaces normal bonus) |
Profession Families
Every profession belongs to one family. Each family grants **exactly 10 attribute points per profession level** (fixed + universal). Universal points may be allocated to any attribute.
| Family | Fixed Gains per Level | Free Points |
|---|---|---|
| Infantry / Marine | +2 Str, +2 Dex, +2 Agi, +2 Per | 2 |
| Scout | +1 Str, +2 Dex, +2 Agi, +1 Int, +2 Per | 2 |
| Spacer (all ranks) | +1 Str, +1 Dex, +1 Agi, +1 Int, +2 Per, +2 Wis | 2 |
| Athlete | +3 Str, +3 Dex, +3 Agi | 1 |
| Artisan | +1 Dex, +1 Int, +1 Per, +1 Wis | 6 |
| Scientist / Engineer | +2 Int, +1 Per, +1 Wis | 6 |
| Spy / Administrative | +1 Dex, +1 Agi, +1 Int, +1 Per | 6 |
| Nobility | +2 Int, +2 Per, +2 Wis | 4 |
| Small Craft Crew | +2 Dex, +2 Per, +1 Int, +1 Wis | 4 |
| Combat – Small Arms | +3 Dex, +3 Per, +2 Agi | 2 |
| Combat – Power Armor | +2 Str, +2 Dex, +2 Agi, +2 Per | 2 |
Individual profession pages (Rifleman, Gymnast, Blacksmith, etc.) will list flavor, skills, and any special passives on top of the family gains.