Jump to content

Main Page: Difference between revisions

From Echoes from Elsewhere Wiki
Line 226: Line 226:
* Crown controls inflation only by adjusting UBI and bounty size.   
* Crown controls inflation only by adjusting UBI and bounty size.   
* Sovereign wealth pool grows automatically with zero inflationary impact.
* Sovereign wealth pool grows automatically with zero inflationary impact.
== Citizen Rights ==
{| class="wikitable"
! Right
! Who gets it
! Details
|-
| Right to bear arms (civilian)
| Citizens only (20-year military veterans)
| Full access to personal weapons, power armor, and small arms engrams. Non-citizens restricted to crown-issued tools or basic self-defense items.
|-
| Enhanced UBI
| Citizens only
| +100 EC per month (total 200 EC) for life
|-
| Priority replication queue
| Citizens only
| Jump the line on high-demand engrams during shortages
|-
| Voting in limited assemblies
| Citizens only
| Voice (non-binding) on certain crown policies
|}
Non-citizens (subjects) receive standard UBI and full access to basic/free replication, but no weapons beyond simple tools.

Revision as of 10:56, 19 December 2025

Welcome to the Echoes from Elsewhere wiki! Echoes from Elsewhere is a series of web novels, beginning with The Blessed Son.

The Blessed Son

Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a world of adventure.

This is a sci-fantasy isekai story with some progression elements. Expect space navies and power armor, with some magic, deities, dungeons, and drama. For themes, expect found family, and a focus on friendship, duty, and perseverance.

This story is told in first-person. The main character is the lead actor and the only point-of-view. The supporting actors have decided that they're the MC's sisters, and they're fiercely protective of him. Everyone else will be recurring actors and guest stars.

Expect some light RPG elements, such as levels and attributes.

Scratch Pad

Here is a list of characters.

  • need a page to promote artists.

http://robertplewis.com/index.php/System_Titles

Pistols: 4KJ (.308 Winchester) == marine unpowered armor will protect against 10 shots

Rifles: 20KJ (.50 BMG) == marine unpowered armor will protect against 1 shot. 150 rounds to defeat each of power armor shields/armor.

Heavy Machine Gun: 60KJ 5 rounds/s (20mm Phalanx). 50 rounds to defeat each of power armor shields/armor

Power Armor forearm cannons: 120KJ 3 rounds/s (25mm Bushmaster) 50 rounds to defeat MBT shields, 50 to defeat MBT armor. 5 to defeat power armor shield, 5 to defeat power armor armor.

Nose Turrets: 540KJ (35mm Bushmaster) 3 rounds/s 20 rounds to defeat mbt shields, 20 to defeat MBT armor. 1 found to defeat power armor shield, 1 round to defeat power armor armor.

Tank Main Gun: 9MJ (1 to defeat MBT shields, 1 to defeat armor)

Artillery: 40MJ (70M lethal radius) (30KM range)

Mortar: 2MJ (30M lethal radius) (4Km range)

Power Armor ( Main Battle Tank= impervious to weaker than power armor forearm cannon

Civilian PDC: 120KJ 3 rounds/s

0.5" PDC: 330KJ

1.5" PDC: 500KJ

3": 9MJ (23M lethal area)

5": 25MJ (32M lethal area)

6": 36MJ (36M lethal area)

8": 64MJ (44M lethal area)

12": 144MJ (58M lethal area)

16": 256MJ (70M lethal area)

Core Attributes

Every completed lattice grants six primary attributes. Average baseline human (age ~22, no titles or blessings): 10 in all attributes. Natural variation without intervention: ±2.

Attribute Primary Effects
Strength raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
Dexterity fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
Agility whole-body balance, reaction speed, dodge chance, acrobatics, movement
Intelligence raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
Perception sensory detection radius, initiative, spotting hidden threats, critical hit chance
Wisdom willpower, mental resistance, tactical foresight, social insight, sanity saves

Maximum natural growth (no titles/blessings): 20 Titles and blessings are the only way past 20.

Critical Hit Mechanics

Critical hits deal ×2 damage unless a title explicitly states otherwise.

Base crit chance = (Dexterity + Perception − 20) × 0.5 %

Scenario Additional Bonus
Melee + Agility ÷ 10
Gunfight / small arms + Dexterity ÷ 5
Naval / capital weapons + Perception ÷ 5 + Intelligence ÷ 10
Called shot / sniper + Perception × 2 (replaces normal bonus)

Deities and Blessings

Deities may only smite outsiders or those who have formally submitted/surrendered to them. All other interaction is limited to granting (or withholding) blessings.

Deity Domains Blessing Name Flat Bonus Percentage Bonus
The Lady Compassion, Courage, Decorum, Dignity, Grace, Justice, Loyalty, Order, Stoicism, Temperance, Truth, Wisdom Virtuous +10 to all attributes +100 % to all attributes
Sophia (Humans) Decorum, Dignity, Grace, Justice Noble +5 Wisdom
+5 Perception
+50 % Wisdom & Perception
Lionel (Panthryne) Courage, Loyalty, Order, Stoicism Stalwart +5 Strength
+5 Wisdom
+50 % Strength & Wisdom
Shepherd (Euriadd) Compassion, Temperance, Truth, Wisdom Merciful Clarity +5 Wisdom
+5 Perception
+50 % Wisdom & Perception
Maldranis Degradation, Impropriety, Injustice, Vulgarity Corrupt Magnificence +5 Intelligence
+5 Perception
+50 % Intelligence & Perception
Craven Betrayal, Chaos, Cowardice, Murder, Rage Blooddrunk Ferocity +5 Agility
+5 Dexterity
+50 % Agility & Dexterity
Nyx Indifference, Indulgence, Deception Velvet Lie +5 Perception
+5 Intelligence
+50 % Perception & Intelligence


Character Levels (Humans)

Resurrectees start at **Level 0** (lattice building).

    • Level 1** triggers automatically when lattice completes (usually 8 hours post-resurrection).
Level Attribute Gains Free Bonus Points Cumulative Free Points
0 Base 10s 0 0
1 +1 all attributes +2 2
2 +1 all attributes +2 4
3 +1 all attributes +2 6
10 +1 all attributes +2 20
20 +1 all attributes +2 40

Free points may be allocated to any attribute at any time.

Profession Families

Every profession belongs to one family. Each family grants **exactly 10 attribute points per profession level** (fixed + universal). Universal points may be allocated to any attribute.

Family Fixed Gains per Level Free Points
Infantry / Marine +2 Str, +2 Dex, +2 Agi, +2 Per 2
Scout +1 Str, +2 Dex, +2 Agi, +1 Int, +2 Per 2
Spacer (all ranks) +1 Str, +1 Dex, +1 Agi, +1 Int, +2 Per, +2 Wis 2
Athlete +3 Str, +3 Dex, +3 Agi 1
Artisan +1 Dex, +1 Int, +1 Per, +1 Wis 6
Scientist / Engineer +2 Int, +1 Per, +1 Wis 6
Spy / Administrative +1 Dex, +1 Agi, +1 Int, +1 Per 6
Nobility +2 Int, +2 Per, +2 Wis 4
Small Craft Crew +2 Dex, +2 Per, +1 Int, +1 Wis 4
Combat – Small Arms +3 Dex, +3 Per, +2 Agi 2
Combat – Power Armor +2 Str, +2 Dex, +2 Agi, +2 Per 2

Individual profession pages (Rifleman, Gymnast, Blacksmith, etc.) will list flavor, skills, and any special passives on top of the family gains.

Energy Credit Economy

Source Recipient Amount Minted Fresh? Notes
Universal Basic Income (UBI) Every subject (age 0+) 100 EC per month Yes Covers basics + small luxuries
Citizen Bonus 20-year military veterans +100 EC per month (total 200 EC) Yes Doubles UBI for life, non-transferable
Crown Service Bounties Anyone who completes a task 5–500 EC per task Yes Paid on completion
Engram Royalties Approved engram creators 95 % of purchase price No Transferred from buyer (zero-sum)
Crown Cut Crown sovereign wealth pool 5 % of every luxury print No Permanently burned (deleted from circulation)
  • Fresh credits only enter via UBI, Citizen Bonus, and Bounties.
  • All other transactions are pure transfers + 5 % burn.
  • Crown controls inflation only by adjusting UBI and bounty size.
  • Sovereign wealth pool grows automatically with zero inflationary impact.