Development Notebook: Difference between revisions
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#Multiply by Amplified separately | #Multiply by Amplified separately | ||
===Naval Combat=== | |||
Long Range (up to 250,000 km) -- lasers + railguns | |||
Missile Range (up to 1,000,000 km) | |||
Close range (under 20,000 km) --ion beams | |||
ion beams are short range, but cause massive internal thermal and radiation effects. | |||
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | ||
Revision as of 20:43, 4 April 2026
Scratch Pad
- Additional
- flat additions to the base value
- sum with each other
- Percent Increased/Reduced the base value
- Percent change
- Percent More/Less the modified value
- Applied after increased/reduced
- Sum all Added and Base values -> 10
- Sum all Increased into one multiplier -> 1.45
- Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
- Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
- Multiply by Amplified separately
Long Range (up to 250,000 km) -- lasers + railguns Missile Range (up to 1,000,000 km) Close range (under 20,000 km) --ion beams
ion beams are short range, but cause massive internal thermal and radiation effects.
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.