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| == Scratch Pad == | | == Chapter X – Theme Focus == |
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| navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
| | '''Primary Theme:''' Friendship / Duty / Perseverance |
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| Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
| | '''Secondary Theme:''' Optional |
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| Here is a list of [[:Category:Characters|characters]]
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| Here is a list of [[:Category:Terran Warship|warships]]
| | '''Key Moment:''' |
| | Describe the main scene or decision that shows the theme |
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| Here are the [[Races and Professions|Races and Professions]].
| | '''Symbol / Image:''' |
| | Recurring object, action, or visual (e.g. broken sword, shared promise, storm) |
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| http://robertplewis.com/index.php/Category:Naval_Weapons
| | '''How It Advances the Arc:''' |
| | How this chapter pushes the overall themes forward |
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| *need a page to promote artists.
| | == Scratch Pad == |
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| http://robertplewis.com/index.php/System_Titles
| | *Additional |
| | **flat additions to the base value |
| | **sum with each other |
| | *Percent Increased/Reduced the base value |
| | **Percent change |
| | *Percent More/Less the modified value |
| | **Applied after increased/reduced |
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| | #Sum all Added and Base values -> 10 |
| | #Sum all Increased into one multiplier -> 1.45 |
| | #Multiply Added/Base total x Increased multiplier ->10x1.45=14.5 |
| | #Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77 |
| | #Multiply by Amplified separately |
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| =The Blessed Son Outline=
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| == Act 1 – Setup / Descent (≈ 0–25%) == | | ===Naval Combat=== |
| Ordinary World → Inciting Incident → Plot Point 1 (Forced withdrawal into isolation/risk)
| | *Long Range (up to 250,000 km) -- lasers + railguns |
| | *Missile Range (up to 1,000,000 km) |
| | *Close range (under 20,000 km) --ion beams |
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| === Descent Phase – Broken Network & Abdication ===
| | *ion beams are short range, but cause massive internal thermal and radiation effects. |
| '''Familial/Social Network Breaks / Pleas Ignored, Power Abdicated'''
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| Open with core community, then a shattering of that network via crisis. Conor desperately tries to salvage the situation, but his efforts fail.
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| * Prologue: Conor witnesses the beginning of the apocalypse while riding a bus cross country. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed.
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| ** Bus Ride
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| ** Portals open, tentacles and smaller beings pour from the sky
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| ** Abandon the bus, get supplies, begin heading North
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| ** fights, wolves, near-drowning and hypothermia
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| ** heroic last stand
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| '''Plot Point 1 (End of Act 1):'''
| | ===Marine Hierarchy=== |
| * Conor and his found family find themselves in a deity's lobby where they're introduced to their new lives. | | *Fire Team |
| | *Squad |
| | *Platoon |
| | *Company |
| | *Battalion |
| | *Regiment |
| | *Brigade (1st Sylvan Marines) |
| | *Division |
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| === Act 1 Summary ===
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| * The act establishes the protagonist's familiar world, then shatters it through a network break. Emotional arc: From superficial security to forced vulnerability and loss of agency. Key shift: Involuntary isolation launches the journey.
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| == Act 2 – Confrontation / Search (≈ 25–75%) ==
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| Rising action, gathering allies, trials → Midpoint shift → Dark Night low
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| === Search Phase – Isolation, Risk, Rebuilding Attempts ===
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| * '''Isolation, Danger, Risk'''
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| Immediate and ongoing threats, dodging dangers, reacting to the environment, dealing with consequences of a new life. Fear, disorientation, and grief over broken network and a growing realization that going it alone isn't sustainable.
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| *Chapter 1
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| *Chapter 2
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| '''Search & Disguise/Subversion'''
| | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. |
| Conor actively searches for answers, tools, and people who can help. Allies appear, sometimes reluctantly, and begin forming connections. Midpoint (~50%): Key ally or realization shifts focus from solo struggle to networked progress.
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| *Chapter X
| | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
| *Chapter X
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| '''Attempt to Rebuild Community'''
| | Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. |
| With allies in place, Conor actively works to unify and strengthen the new network: delegating tasks, negotiating compromises, prodding people forward, resolving internal conflicts, and building shared goals. Conor and allies are learning to trust, communicate, and leverage others' strengths. Seeds for the Dark Knight are planted here: hints of betrayal, a weak link, or an overwhelming threat that could shatter everything.
| | <br> |
| | Here is a list of [[:Category:Characters|characters]] |
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| *Chapter X
| | Here is a list of [[:Category:Terran Warship|warships]] |
| *Chapter X
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| '''Plot Point 2 / Dark Night (End of Act 2):'''
| | Here are the [[Species and Professions|Species and Professions]]. |
| Lowest point. The new network falters, old wounds reopen, or a major compromise appears impossible. The protagonist faces the threat of total isolation or collective failure. The fear isn't "I can't do this alone"—it's "We can't do this together, or everyone I care about will suffer because of it." In Carriger's relational framework, the Dark Night is collective and connection-based: everything the protagonist has gained through compromise, delegation, trust, and building bonds seems doomed. The stakes feel insurmountable because the problem threatens not just the protagonist, but the entire group they've come to rely on and care for.
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| *Chapter X
| | http://robertplewis.com/index.php/Category:Naval_Weapons |
| *Chapter X
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| === Act 2 Summary ===
| | http://robertplewis.com/index.php/System_Titles |
| The act centers on searching and fragile alliance-building amid escalating stakes. Emotional arc: From reactive isolation to proactive connection-building, peaking at hope then crashing into despair. Key shift: The dark night tests trust and reliance on others.
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| == Act 3 – Resolution / Ascent (≈ 75–100%) ==
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| Climax → Negotiated Victory → New Equilibrium
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| === Ascent Phase – Success, Negotiation, New Network ===
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| '''Success in the Search'''
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| Conor and allies finally achieve the core goal of their long search from Act 2. The success comes from the combined strength of the network: not one person carries the win alone.
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| *Chapter X
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| *Chapter X
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| '''Negotiations & Compromises That Benefit All'''
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| Final deals or agreements bridge remaining divides. Lingering internal/external conflicts are resolved. Tone: Relief, maturity, quiet triumph.
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| *Chapter X
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| *Chapter X
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| '''New Network Re-Established (Altered Form)'''
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| The community/found family is reborn stronger and more deeply connected than ever. The wider world benefits.
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| *Chapter X
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| *Chapter X
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| '''Final Image / Return:'''
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| The protagonist exists within a renewed, thriving network, viewing the world through the lens of connection. Peace is achieved through unity.
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| === Act 3 Summary ===
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| The act delivers collective triumph and restoration. Emotional arc: From despair to empowered unity and hope. Key shift: Victory reinforces that true strength lies in interdependence; the community is transformed.
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Chapter X – Theme Focus
Primary Theme: Friendship / Duty / Perseverance
Secondary Theme: Optional
Key Moment:
Describe the main scene or decision that shows the theme
Symbol / Image:
Recurring object, action, or visual (e.g. broken sword, shared promise, storm)
How It Advances the Arc:
How this chapter pushes the overall themes forward
Scratch Pad
- Additional
- flat additions to the base value
- sum with each other
- Percent Increased/Reduced the base value
- Percent More/Less the modified value
- Applied after increased/reduced
- Sum all Added and Base values -> 10
- Sum all Increased into one multiplier -> 1.45
- Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
- Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
- Multiply by Amplified separately
Naval Combat
- Long Range (up to 250,000 km) -- lasers + railguns
- Missile Range (up to 1,000,000 km)
- Close range (under 20,000 km) --ion beams
*ion beams are short range, but cause massive internal thermal and radiation effects.
Marine Hierarchy
- Fire Team
- Squad
- Platoon
- Company
- Battalion
- Regiment
- Brigade (1st Sylvan Marines)
- Division
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/System_Titles