|
|
| (22 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| == Scratch Pad == | | == Scratch Pad == |
| | |
|
| |
|
| navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. |
|
| |
|
| Increase the length of the prologue, to have more fleeing, near death experiences, etc., | | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
| | |
| | Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. |
| <br> | | <br> |
| Here is a list of [[:Category:Characters|characters]] | | Here is a list of [[:Category:Characters|characters]] |
| Line 9: |
Line 12: |
| Here is a list of [[:Category:Terran Warship|warships]] | | Here is a list of [[:Category:Terran Warship|warships]] |
|
| |
|
| Here are the [[Races and Professions|Races and Professions]]. | | Here are the [[Species and Professions|Species and Professions]]. |
|
| |
|
| http://robertplewis.com/index.php/Category:Naval_Weapons | | http://robertplewis.com/index.php/Category:Naval_Weapons |
|
| |
| *need a page to promote artists.
| |
|
| |
|
| http://robertplewis.com/index.php/System_Titles | | http://robertplewis.com/index.php/System_Titles |
|
| |
|
| |
|
| |
| =The Blessed Son Outline=
| |
|
| |
| == Act 1 – Setup / Descent (≈ 0–25%) ==
| |
| Ordinary World → Inciting Incident → Plot Point 1 (Forced withdrawal into isolation/risk)
| |
|
| |
| === Descent Phase – Broken Network & Abdication ===
| |
| '''Familial/Social Network Breaks / Pleas Ignored, Power Abdicated'''
| |
| Open with core community, then a shattering of that network via crisis. Protagonist desperately tries to salvage the situation but the efforts fail.
| |
|
| |
| * Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed.
| |
| ** Bus Ride
| |
| ** Portals open, tentacles and smaller beings pour from the sky
| |
| ** Abandon the bus, get supplies, begin heading North
| |
| ** fights, wolves, near-drowning and hypothermia
| |
| ** heroic last stand
| |
|
| |
| '''Plot Point 1 (End of Act 1):'''
| |
| *Conor and his found family find themselves in a deity's lobby where they're introduced to their new lives.
| |
|
| |
| === Act 1 Summary ===
| |
| The act establishes the protagonist's familiar world, then shatters it through a network break. Emotional arc: From superficial security to forced vulnerability and loss of agency. Key shift: Involuntary isolation launches the journey.
| |
|
| |
| == Act 2 – Confrontation / Search (≈ 25–75%) ==
| |
| Rising action, gathering allies, trials → Midpoint shift → Dark Night low
| |
|
| |
| === Search Phase – Isolation, Risk, Rebuilding Attempts ===
| |
| * '''Isolation, Danger, Risk'''
| |
| Immediate and ongoing threats, dodging dangers, reacting to the environment, dealing with consequences of a new life. Fear, disorientation, and grief over broken network and a growing realization that going it alone isn't sustainable.
| |
|
| |
| *Chapter 1
| |
| *Chapter 2
| |
|
| |
| '''Search & Disguise/Subversion'''
| |
| Conor actively searches for answers, tools, and people who can help. Allies appear, sometimes reluctantly, and begin forming connections. Midpoint (~50%): Key ally or realization shifts focus from solo struggle to networked progress.
| |
|
| |
| *Chapter X
| |
| *Chapter X
| |
|
| |
| '''Attempt to Rebuild Community'''
| |
| With allies in place, Conor actively works to unify and strengthen the new network: delegating tasks, negotiating compromises, prodding people forward, resolving internal conflicts, and building shared goals. Conor and allies are learning to trust, communicate, and leverage others' strengths. Seeds for the Dark Knight are planted here: hints of betrayal, a weak link, or an overwhelming threat that could shatter everything.
| |
|
| |
| *Chapter X
| |
| *Chapter X
| |
|
| |
| '''Plot Point 2 / Dark Night (End of Act 2):'''
| |
| Lowest point. The new network falters, old wounds reopen, or a major compromise appears impossible. The protagonist faces the threat of total isolation or collective failure. The fear isn't "I can't do this alone"—it's "We can't do this together, or everyone I care about will suffer because of it."
| |
|
| |
| *Chapter X
| |
| *Chapter X
| |
|
| |
| === Act 2 Summary ===
| |
| The act centers on searching and fragile alliance-building amid escalating stakes. Emotional arc: From reactive isolation to proactive connection-building, peaking at hope then crashing into despair. Key shift: The dark night tests trust and reliance on others.
| |
|
| |
| == Act 3 – Resolution / Ascent (≈ 75–100%) ==
| |
| Climax → Negotiated Victory → New Equilibrium
| |
|
| |
| === Ascent Phase – Success, Negotiation, New Network ===
| |
| * '''Success in the Search'''
| |
| ** Chapter/Scene ideas here
| |
|
| |
| * '''Negotiations & Compromises That Benefit All'''
| |
| ** Chapter/Scene ideas here
| |
|
| |
| * '''New Network Re-Established (Altered Form)'''
| |
| ** Chapter/Scene ideas here
| |
|
| |
| '''Final Image / Return:'''
| |
| The protagonist exists within a renewed, thriving network, viewing the world through the lens of connection. Peace is achieved through unity.
| |
|
| |
| === Act 3 Summary ===
| |
| The act delivers collective triumph and restoration. Emotional arc: From despair to empowered unity and hope. Key shift: Victory reinforces that true strength lies in interdependence; the community is transformed.
| |
|
| |
| == Quick 3-Act Beat Summary ==
| |
| {| class="wikitable" style="width:100%;"
| |
| ! Act !! Key Beat
| |
| |-
| |
| | Act 1 || Hook
| |
| |-
| |
| | Act 1 || Inciting Incident (Network Break)
| |
| |-
| |
| | Act 1 || End Act 1 (Isolation Begins)
| |
| |-
| |
| | Act 2 || Midpoint (Network Building Shifts)
| |
| |-
| |
| | Act 2 || End Act 2 (Dark Night of Network Threat)
| |
| |-
| |
| | Act 3 || Climax (Collective Victory)
| |
| |-
| |
| | Act 3 || Resolution (New Network)
| |
| |}
| |
Scratch Pad
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/System_Titles