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| == Scratch Pad == | | == Scratch Pad == |
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| navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
| | *Additional |
| | **flat additions to the base value |
| | **sum with each other |
| | *Percent Increased/Reduced the base value |
| | **Percent change |
| | *Percent More/Less the modified value |
| | **Applied after increased/reduced |
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| Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
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| <br>
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| Here is a list of [[:Category:Characters|characters]]
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| Here is a list of [[:Category:Terran Warship|warships]]
| | #Sum all Added and Base values -> 10 |
| | #Sum all Increased into one multiplier -> 1.45 |
| | #Multiply Added/Base total x Increased multiplier ->10x1.45=14.5 |
| | #Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77 |
| | #Multiply by Amplified separately |
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| Here are the [[Races and Professions|Races and Professions]].
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| http://robertplewis.com/index.php/Category:Naval_Weapons
| | ===Naval Combat=== |
| | *Long Range (up to 250,000 km) -- lasers + railguns |
| | *Missile Range (up to 1,000,000 km) |
| | *Close range (under 20,000 km) --ion beams |
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| *need a page to promote artists. | | *ion beams are short range, but cause massive internal thermal and radiation effects. |
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| http://robertplewis.com/index.php/System_Titles
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| | ===Marine Hierarchy=== |
| | *Fire Team |
| | *Squad |
| | *Platoon |
| | *Company |
| | *Battalion |
| | *Regiment |
| | *Brigade (1st Sylvan Marines) |
| | *Division |
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| =The Blessed Son Outline=
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| == Act 1 – Setup / Descent (≈ 0–25%) ==
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| Ordinary World → Inciting Incident → Plot Point 1 (Forced withdrawal into isolation/risk)
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| === Descent Phase – Broken Network & Abdication ===
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| * '''Familial/Social Network Breaks / Pleas Ignored, Power Abdicated'''
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| ** Open with core community, then a shattering of that network via crisis. Protagonist desperately tries to salvage the situation but the efforts fail.
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| **Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed.
| | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. |
| ***Bus Ride
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| ***Portals open, tentacles and smaller beings pour from the sky
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| ***Abandon the bus, get supplies, begin heading North
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| ***fights, wolves, near-drowning and hypothermia
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| ***heroic last stand
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| *'''Plot Point 1 (End of Act 1):'''
| | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
| **Conor and his found family find themselves in a deity's lobby where they're introduced to their new lives.
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| === Act 1 Summary ===
| | Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. |
| The act establishes the protagonist's familiar world, then shatters it through a network break. Emotional arc: From superficial security to forced vulnerability and loss of agency. Key shift: Involuntary isolation launches the journey.
| | <br> |
| | Here is a list of [[:Category:Characters|characters]] |
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| == Act 2 – Confrontation / Search (≈ 25–75%) ==
| | Here is a list of [[:Category:Terran Warship|warships]] |
| Rising action, gathering allies, trials → Midpoint shift → Dark Night low
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| === Search Phase – Isolation, Risk, Rebuilding Attempts ===
| | Here are the [[Species and Professions|Species and Professions]]. |
| * '''Isolation, Danger, Risk'''
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| ** Immediate and ongoing threats, dodging dangers, reacting to the environment, dealing with consequences of a new life. Fear, disorientation, and grief over broken network and a growing realization that going it alone isn't sustainable.
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| **Chapter 1
| | http://robertplewis.com/index.php/Category:Naval_Weapons |
| **Chapter 2
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| * '''Search & Disguise/Subversion'''
| | http://robertplewis.com/index.php/System_Titles |
| ** Chapter/Scene ideas here
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| ** Midpoint (~50%): Key ally or realization shifts focus from solo struggle to networked progress.
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| * '''Attempt to Rebuild Community'''
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| ** Chapter/Scene ideas here
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| '''Plot Point 2 / Dark Night (End of Act 2):'''
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| Lowest point. The new network falters, old wounds reopen, or a major compromise appears impossible. The protagonist faces the threat of total isolation or collective failure.
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| === Act 2 Summary ===
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| The act centers on searching and fragile alliance-building amid escalating stakes. Emotional arc: From reactive isolation to proactive connection-building, peaking at hope then crashing into despair. Key shift: The dark night tests trust and reliance on others.
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| == Act 3 – Resolution / Ascent (≈ 75–100%) ==
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| Climax → Negotiated Victory → New Equilibrium
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| === Ascent Phase – Success, Negotiation, New Network ===
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| * '''Success in the Search'''
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| ** Chapter/Scene ideas here
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| * '''Negotiations & Compromises That Benefit All'''
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| ** Chapter/Scene ideas here
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| * '''New Network Re-Established (Altered Form)'''
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| ** Chapter/Scene ideas here
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| '''Final Image / Return:'''
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| The protagonist exists within a renewed, thriving network, viewing the world through the lens of connection. Peace is achieved through unity.
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| === Act 3 Summary ===
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| The act delivers collective triumph and restoration. Emotional arc: From despair to empowered unity and hope. Key shift: Victory reinforces that true strength lies in interdependence; the community is transformed.
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| == Quick 3-Act Beat Summary ==
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| {| class="wikitable" style="width:100%;"
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| ! Act !! Key Beat
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| |-
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| | Act 1 || Hook
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| |-
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| | Act 1 || Inciting Incident (Network Break)
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| |-
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| | Act 1 || End Act 1 (Isolation Begins)
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| |-
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| | Act 2 || Midpoint (Network Building Shifts)
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| |-
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| | Act 2 || End Act 2 (Dark Night of Network Threat)
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| |-
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| | Act 3 || Climax (Collective Victory)
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| |-
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| | Act 3 || Resolution (New Network)
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| |}
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Scratch Pad
- Additional
- flat additions to the base value
- sum with each other
- Percent Increased/Reduced the base value
- Percent More/Less the modified value
- Applied after increased/reduced
- Sum all Added and Base values -> 10
- Sum all Increased into one multiplier -> 1.45
- Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
- Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
- Multiply by Amplified separately
Naval Combat
- Long Range (up to 250,000 km) -- lasers + railguns
- Missile Range (up to 1,000,000 km)
- Close range (under 20,000 km) --ion beams
*ion beams are short range, but cause massive internal thermal and radiation effects.
Marine Hierarchy
- Fire Team
- Squad
- Platoon
- Company
- Battalion
- Regiment
- Brigade (1st Sylvan Marines)
- Division
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/System_Titles