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== | = Comprehensive Editing Pass Checklist = | ||
== 1. Developmental / Substantive Editing == | |||
Big-picture work. Focus on whether the story works as a whole before polishing language. | |||
=== Structure & Plot === | |||
* Check overall plot structure (beginning, middle, end; rising action, climax, resolution). | |||
* Evaluate pacing of the story as a whole (too slow? too rushed? sagging middle?). | |||
* Ensure major plot points land with proper setup and payoff. | |||
* Look for plot holes, unresolved threads, or logic gaps. | |||
* Confirm cause-and-effect chain of events feels natural. | |||
=== Characters === | |||
* Verify character arcs feel complete and earned. | |||
* Check consistency of character personality, voice, goals, and motivations. | |||
* Ensure characters change (or deliberately don’t) in believable ways. | |||
* Watch for characters acting out of character without good reason. | |||
=== Scenes & Grounding === | |||
* Make sure every scene has a clear purpose (advances plot, develops character, or deepens theme). | |||
* '''Ground dialogue''' — Avoid “dialogues in a vacuum.” For every conversation, check that “what’s going on around them” is present: action beats, body language, setting details, sensory information, and what characters are doing while they talk. | |||
* Ensure scenes feel fully rendered and immersive rather than floating heads talking. | |||
* Check transitions between scenes for smoothness. | |||
=== Themes === | |||
* Confirm core themes (friendship, duty, perseverance, etc.) are actually present and woven through the story. | |||
* Look for opportunities to strengthen thematic resonance through character choices, conflicts, symbols, or plot events. | |||
* Ensure themes emerge organically rather than being stated too bluntly. | |||
=== Point of View & Perspective === | |||
* Check POV consistency (no head-hopping unless intentional). | |||
* Ensure the chosen POV serves the story and character. | |||
* Verify the narrative distance feels appropriate. | |||
=== World & Continuity === | |||
* Check internal consistency of world-building, rules, timelines, and details. | |||
* Flag any contradictions in setting, magic/technology systems, or established facts. | |||
== 2. Line Editing == | |||
Sentence- and paragraph-level work. Focus on how the writing reads and feels. | |||
* Improve flow and rhythm of sentences and paragraphs. | |||
* Strengthen word choice (replace weak, vague, or repetitive words). | |||
* Tighten prose — cut unnecessary words, filler, and redundancy. | |||
* Enhance clarity and precision of meaning. | |||
* Preserve and strengthen the author’s voice and tone. | |||
* Smooth awkward phrasing or clunky constructions. | |||
* Adjust sentence variety and length for better pacing within scenes. | |||
* Ensure emotional beats and subtext land effectively. | |||
* Balance dialogue with narrative and description so neither overwhelms the other. | |||
* Check that descriptions and action feel vivid without overwriting. | |||
== 3. Copy Editing == | |||
Technical correctness and consistency. Focus on rules and polish. | |||
* Correct grammar, spelling, and punctuation. | |||
* Fix syntax issues and unclear sentence structures. | |||
* Ensure consistency of names, terms, capitalization, hyphenation, and spelling (create/update a style sheet). | |||
* Apply a chosen style guide (e.g., Chicago Manual of Style). | |||
* Check for consistency in numbers, dates, measurements, and formatting. | |||
* Light fact-checking of real-world details, timelines, and continuity. | |||
* Verify dialogue punctuation and attribution are correct and consistent. | |||
* Flag remaining continuity or logic issues that slipped through earlier passes. | |||
== 4. Proofreading == | |||
Final surface-level check after all revisions are complete. | |||
* Catch remaining typos, misspellings, and missing/extra words. | |||
* Check for repeated or missing punctuation. | |||
* Verify formatting (paragraph breaks, scene breaks, italics, etc.). | |||
* Look for layout issues if the text is already typeset (widows, orphans, bad breaks). | |||
* Do a final read-aloud pass for anything that still sounds off. | |||
== Scratch Pad == | |||
*Additional | |||
**flat additions to the base value | |||
**sum with each other | |||
*Percent Increased/Reduced the base value | |||
**Percent change | |||
*Percent More/Less the modified value | |||
**Applied after increased/reduced | |||
#Sum all Added and Base values -> 10 | |||
#Sum all Increased into one multiplier -> 1.45 | |||
#Multiply Added/Base total x Increased multiplier ->10x1.45=14.5 | |||
#Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77 | |||
#Multiply by Amplified separately | |||
===Naval Combat=== | |||
*Long Range (up to 250,000 km) -- lasers + railguns | |||
*Missile Range (up to 1,000,000 km) | |||
*Close range (under 20,000 km) --ion beams | |||
*ion beams are short range, but cause massive internal thermal and radiation effects. | |||
=== | ===Marine Hierarchy=== | ||
* | *Fire Team | ||
*Squad | |||
*Platoon | |||
*Company | |||
*Battalion | |||
*Regiment | |||
*Brigade (1st Sylvan Marines) | |||
*Division | |||
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | |||
Increase the length of the prologue, to have more fleeing, near death experiences, etc., | |||
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. | |||
<br> | |||
Here is a list of [[:Category:Characters|characters]] | |||
Here is a list of [[:Category:Terran Warship|warships]] | |||
Here are the [[Species and Professions|Species and Professions]]. | |||
http://robertplewis.com/index.php/Category:Naval_Weapons | |||
http://robertplewis.com/index.php/System_Titles | |||
Latest revision as of 20:51, 6 August 2026
Comprehensive Editing Pass Checklist
1. Developmental / Substantive Editing
Big-picture work. Focus on whether the story works as a whole before polishing language.
Structure & Plot
- Check overall plot structure (beginning, middle, end; rising action, climax, resolution).
- Evaluate pacing of the story as a whole (too slow? too rushed? sagging middle?).
- Ensure major plot points land with proper setup and payoff.
- Look for plot holes, unresolved threads, or logic gaps.
- Confirm cause-and-effect chain of events feels natural.
Characters
- Verify character arcs feel complete and earned.
- Check consistency of character personality, voice, goals, and motivations.
- Ensure characters change (or deliberately don’t) in believable ways.
- Watch for characters acting out of character without good reason.
Scenes & Grounding
- Make sure every scene has a clear purpose (advances plot, develops character, or deepens theme).
- Ground dialogue — Avoid “dialogues in a vacuum.” For every conversation, check that “what’s going on around them” is present: action beats, body language, setting details, sensory information, and what characters are doing while they talk.
- Ensure scenes feel fully rendered and immersive rather than floating heads talking.
- Check transitions between scenes for smoothness.
Themes
- Confirm core themes (friendship, duty, perseverance, etc.) are actually present and woven through the story.
- Look for opportunities to strengthen thematic resonance through character choices, conflicts, symbols, or plot events.
- Ensure themes emerge organically rather than being stated too bluntly.
Point of View & Perspective
- Check POV consistency (no head-hopping unless intentional).
- Ensure the chosen POV serves the story and character.
- Verify the narrative distance feels appropriate.
World & Continuity
- Check internal consistency of world-building, rules, timelines, and details.
- Flag any contradictions in setting, magic/technology systems, or established facts.
2. Line Editing
Sentence- and paragraph-level work. Focus on how the writing reads and feels.
- Improve flow and rhythm of sentences and paragraphs.
- Strengthen word choice (replace weak, vague, or repetitive words).
- Tighten prose — cut unnecessary words, filler, and redundancy.
- Enhance clarity and precision of meaning.
- Preserve and strengthen the author’s voice and tone.
- Smooth awkward phrasing or clunky constructions.
- Adjust sentence variety and length for better pacing within scenes.
- Ensure emotional beats and subtext land effectively.
- Balance dialogue with narrative and description so neither overwhelms the other.
- Check that descriptions and action feel vivid without overwriting.
3. Copy Editing
Technical correctness and consistency. Focus on rules and polish.
- Correct grammar, spelling, and punctuation.
- Fix syntax issues and unclear sentence structures.
- Ensure consistency of names, terms, capitalization, hyphenation, and spelling (create/update a style sheet).
- Apply a chosen style guide (e.g., Chicago Manual of Style).
- Check for consistency in numbers, dates, measurements, and formatting.
- Light fact-checking of real-world details, timelines, and continuity.
- Verify dialogue punctuation and attribution are correct and consistent.
- Flag remaining continuity or logic issues that slipped through earlier passes.
4. Proofreading
Final surface-level check after all revisions are complete.
- Catch remaining typos, misspellings, and missing/extra words.
- Check for repeated or missing punctuation.
- Verify formatting (paragraph breaks, scene breaks, italics, etc.).
- Look for layout issues if the text is already typeset (widows, orphans, bad breaks).
- Do a final read-aloud pass for anything that still sounds off.
Scratch Pad
- Additional
- flat additions to the base value
- sum with each other
- Percent Increased/Reduced the base value
- Percent change
- Percent More/Less the modified value
- Applied after increased/reduced
- Sum all Added and Base values -> 10
- Sum all Increased into one multiplier -> 1.45
- Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
- Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
- Multiply by Amplified separately
- Long Range (up to 250,000 km) -- lasers + railguns
- Missile Range (up to 1,000,000 km)
- Close range (under 20,000 km) --ion beams
*ion beams are short range, but cause massive internal thermal and radiation effects.
Marine Hierarchy
- Fire Team
- Squad
- Platoon
- Company
- Battalion
- Regiment
- Brigade (1st Sylvan Marines)
- Division
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.