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== Scratch Pad ==
== Scratch Pad ==


navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
*Additional
**flat additions to the base value
**sum with each other
*Percent Increased/Reduced the base value
**Percent change
*Percent More/Less the modified value
**Applied after increased/reduced


Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
<br>
Here is a list of [[:Category:Characters|characters]]


Here is a list of [[:Category:Terran Warship|warships]]
#Sum all Added and Base values -> 10
#Sum all Increased into one multiplier -> 1.45
#Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
#Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
#Multiply by Amplified separately


Here are the [[Races and Professions|Races and Professions]].


http://robertplewis.com/index.php/Category:Naval_Weapons
===Naval Combat===
*Long Range (up to 250,000 km) -- lasers + railguns
*Missile Range (up to 1,000,000 km)
*Close range (under 20,000 km) --ion beams


*need a page to promote artists.
    *ion beams are short range, but cause massive internal thermal and radiation effects.


http://robertplewis.com/index.php/System_Titles


{{DISPLAYTITLE:Gail Carriger's Heroine's Journey + 3-Act Structure Outline}}
===Marine Hierarchy===
*Fire Team
*Squad
*Platoon
*Company
*Battalion
*Regiment
*Brigade (1st Sylvan Marines)
*Division


This is a printable/editable outline combining [[Gail Carriger]]'s '''Heroine's Journey''' model (from ''The Heroine's Journey: For Writers, Readers, and Fans of Pop Culture'', 2020) with classic 3-act structure. Carriger's model focuses on '''connection''', '''networks''', '''delegation''', '''compromise''', and '''community restoration''' — the protagonist builds/rebuilds alliances for shared victory. Success benefits the group; revenge/glory is sidelined.


Phases: '''Descent''' (broken network), '''Search''' (gathering allies, risk, rebuilding), '''Ascent''' (negotiated success, new network).


Works for any protagonist gender/genre — relational growth over solo heroism.


== Act 1 – Setup / Descent (≈ 0–25%) ==
Ordinary World → Inciting Incident → Plot Point 1 (Forced withdrawal into isolation/risk)


Focus: Original network (family, team, society, found family) breaks/fails. Protagonist tries to fix via pleas but is ignored/powerless → involuntary separation. Journey starts with loss of support, danger, isolation.
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.


=== Descent Phase – Broken Network & Abdication ===
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
# '''Familial/Social Network Breaks''' — Core community shatters (betrayal, loss, crisis, misunderstanding, external force). Protagonist senses potential for better but feels trapped in dysfunction.<br>
  ''Writer prompts:'' What "family" (blood/chosen) is central? How/why does it fracture? Show superficial success but inner emptiness.<br>
  '''Notes / Your beats:'''<br>
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>


# '''Pleas Ignored, Power Abdicated''' — Attempts to appeal/negotiate/fix within system fail; dismissed, overruled, or forced to relinquish control. Involuntary withdrawal.<br>
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
  ''Writer prompts:'' What reconciliation attempts fail? How do they lose agency? Inciting Incident: Break becomes irreversible.<br>
<br>
  '''Notes / Your beats:'''<br>
Here is a list of [[:Category:Characters|characters]]
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>


'''Plot Point 1 (End of Act 1):''' Protagonist isolated, at risk; must venture into unknown (alone or minimal support). No easy return.
Here is a list of [[:Category:Terran Warship|warships]]


== Act 2 – Confrontation / Search (≈ 25–75%) ==
Here are the [[Species and Professions|Species and Professions]].
Rising action, gathering allies, trials → Midpoint shift → Dark Night low


Focus: Search for solutions; disguise vulnerabilities if needed; build new network/found family. Isolation/danger tests connection skills (delegate, collaborate, compromise) over solo conquest.
http://robertplewis.com/index.php/Category:Naval_Weapons


=== Search Phase – Isolation, Risk, Rebuilding Attempts ===
http://robertplewis.com/index.php/System_Titles
# '''Isolation, Danger, Risk''' — Alone/nearly so, faces threats (physical/emotional/societal). Navigates underworld-like challenges.<br>
  ''Writer prompts:'' List 3–5 trials. How does isolation force growth? Small connections begin?<br>
  '''Notes / Your beats:'''<br>
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>
 
# '''Search & Disguise/Subversion''' — Seeks answers/help/info, often disguised/subverting expectations. Gathers allies who see value.<br>
  ''Writer prompts:'' Knowledge/skills pursued? Who joins as found family? Midpoint (~50%): Key ally/realization shifts to networked progress.<br>
  '''Notes / Your beats:'''<br>
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>
 
# '''Attempt to Rebuild Community''' — Delegates, prods allies, negotiates compromises. Shared goals emerge; network strengthens but fragile.<br>
  ''Writer prompts:'' How unify people? Compromises show growth? Dark Night seeds: Betrayal/setback threatens new network.<br>
  '''Notes / Your beats:'''<br>
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>
 
'''Plot Point 2 / Dark Night (End of Act 2):''' Lowest point — new network falters, old wounds reopen, major compromise impossible. Fears total isolation/failure for all.
 
== Act 3 – Resolution / Ascent (≈ 75–100%) ==
Climax → Negotiated Victory → New Equilibrium
 
Focus: Rise via collective effort. Success through negotiation/compromise benefits all. New/reborn network — stronger, altered, inclusive. No solo glory; victory shared.
 
=== Ascent Phase – Success, Negotiation, New Network ===
# '''Success in the Search''' — Allies' combined strengths achieve goal (restore balance, heal rifts, create better).<br>
  ''Writer prompts:'' Collective climax action? Delegation shines?<br>
  '''Notes / Your beats:'''<br>
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>
 
# '''Negotiations & Compromises That Benefit All''' — Final deals bridge divides. Focus on mutual gain/harmony over revenge/glory.<br>
  ''Writer prompts:'' Key compromise seals victory? Holds power "with" others?<br>
  '''Notes / Your beats:'''<br>
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>
 
# '''New Network Re-Established (Altered Form)''' — Community reborn — stronger, equitable, connected. Integrates connection lessons.<br>
  ''Writer prompts:'' Changed relationships endure? World/community transformed?<br>
  '''Notes / Your beats:'''<br>
  <pre style="background:#f8f9fa; border:1px solid #a2a9b1; padding:1em; overflow:auto;">
  ________________________________________________________________________________
  ________________________________________________________________________________
  </pre>
 
'''Final Image / Return:''' Protagonist in renewed, thriving network — sees world through connected eyes. Peace through unity.
 
== Quick 3-Act Beat Summary ==
{| class="wikitable" style="width:100%;"
! Act !! Key Beat !! Your Notes
|-
| Act 1 || Hook ||
|-
| Act 1 || Inciting Incident (Network Break) ||
|-
| Act 1 || End Act 1 (Isolation Begins) ||
|-
| Act 2 || Midpoint (Network Building Shifts) ||
|-
| Act 2 || End Act 2 (Dark Night of Network Threat) ||
|-
| Act 3 || Climax (Collective Victory) ||
|-
| Act 3 || Resolution (New Network) ||
|}
 
== Tips ==
* Carriger: Not gender-specific (e.g., Harry Potter builds networks; Barbie rebuilds connections).
* Contrast: Hero's Journey = isolated protagonist defeats evil alone for glory. Heroine's = networked protagonist prods allies toward shared victory.
* Examples: ''Barbie'' (2023), ''Everything Everywhere All at Once'', ensemble/redemption arcs (Zuko in ''Avatar'').
* Adapt freely — phases overlap; add internal growth if desired, but core is external connection.
 
To copy any section easily: Click inside a <code><pre></pre></code> block and select-all (Ctrl+A), then copy (Ctrl+C). For a proper "Copy" button on code blocks, consider installing [[Extension:PreToClip]] on your wiki — it adds clipboard buttons to <pre> and syntaxhighlight tags automatically.
 
== Space Navy Ship Classes and Mission Sets ==
 
In this sci-fi setting, space navies employ a range of warship classes, each with specialized roles. Battleships are assumed to remain relevant and powerful due to advances in shielding, armor, weaponry, or other technologies.
 
=== Corvettes ===
Corvettes are the smallest and most agile warships, prioritizing speed, stealth, and low crew requirements. They excel at independent operations and screening duties.
 
* '''Patrol and Reconnaissance''': Scouting enemy positions, monitoring hyperspace lanes, surveying uncharted systems for resources or threats
* '''Anti-Piracy and Interdiction''': Intercepting smugglers, raiders, or small enemy vessels in border regions or trade routes
* '''Escort Duties''': Protecting convoys of merchant ships or troop transports from fighter swarms or missile attacks
* '''Special Operations Support''': Inserting/extracting commando teams on planetary surfaces or space stations, often using cloaking technology
* '''Mine Warfare''': Deploying or clearing space mines, debris fields, or orbital hazards
 
=== Frigates ===
Frigates are versatile multi-role vessels that bridge corvettes and larger warships, with strong emphasis on electronic warfare and defensive systems.
 
* '''Fleet Screening''': Defending capital ships from fighters, torpedoes, or drone swarms using point-defense and jamming arrays
* '''Anti-Subspace Warfare''': Detecting and neutralizing cloaked ships, wormhole ambushes, or other stealth/subspace threats
* '''Planetary Bombardment Support''': Providing precision orbital fire support for ground forces
* '''Electronic Warfare and Intelligence''': Jamming enemy comms, network intrusion, signals intelligence gathering
* '''Rapid Response Missions''': Hit-and-run strikes against outposts, supply depots, or isolated assets
 
=== Destroyers ===
Destroyers are fast, heavily armed offensive platforms — the workhorses of fleet combat at medium range.
 
* '''Torpedo and Missile Warfare''': Launching large salvos of guided munitions to overwhelm shields or capital ships
* '''Anti-Fighter Defense''': Engaging enemy fighter/drone swarms with rapid-fire weapons and interceptors
* '''Surface Strike''': Leading raids on enemy fleets or installations
* '''Escort and Protection''': Guarding carriers and battleships from flanking maneuvers
* '''Pursuit and Harassment''': Chasing retreating enemies or disrupting supply lines
 
=== Cruisers ===
Cruisers are large, command-capable ships that form the backbone of task forces and can operate independently.
 
* '''Command and Control''': Serving as flagships with advanced sensor fusion, fleet coordination, and communications
* '''Long-Range Strike''': Delivering heavy railguns, energy lances, or other ordnance against distant targets
* '''Area Air/Space Defense''': Creating protective zones with advanced anti-missile and anti-fighter systems
* '''Amphibious Support''': Directing planetary invasions, troop landings, and providing covering fire
* '''Diplomatic / Show-of-Force''': Patrolling contested zones to deter aggression or enforce treaties
 
=== Battleships ===
Battleships remain premier line-of-battle assets — massive, heavily armored and armed platforms designed to dominate decisive engagements.
 
* '''Capital Ship Duels''': Direct combat against enemy battleships or dreadnoughts using spinal mounts and broadsides
* '''Orbital Siege''': Heavy bombardment of fortified planets, stations, or asteroid bases
* '''Fleet Anchor''': Forming the core of the battle line, absorbing damage while providing suppressive fire
* '''Strategic Deterrence''': Stationing in key systems to prevent enemy advances through sheer presence
* '''Heavy Assault''': Leading breakthroughs, using tractor beams, boarding parties, or overwhelming firepower
 
=== Carriers ===
Carriers are mobile fighter/drone bases focused on power projection rather than direct ship-to-ship combat.
 
* '''Fighter Operations''': Launching, recovering, and directing squadrons for air superiority, strikes, or reconnaissance
* '''Power Projection''': Striking deep into enemy territory without risking the main fleet
* '''Recon and Surveillance''': Deploying scout drones/probes to map enemy movements or hyperspace features
* '''Support and Logistics''': Mid-mission refueling, repair, and acting as mobile command hubs
* '''Defensive Screening''': Using embarked craft to create layered defenses around the carrier group
 
== Dropship Roles and Capabilities ==
 
In this setting, small agile fighter craft have been rendered obsolete by ubiquitous close-in weapon systems (CIWS/point-defense). Instead, the primary close air support and mobility platform is the multi-crewed, heavily armed and armored '''dropship''' (comparable to Starfleet runabouts vs. shuttlecraft or Peregrine fighters). These are Navy-piloted with Marine gunners and systems officers, offering superior survivability, endurance, payload, and versatility.
 
Dropships operate primarily in a high-altitude or near-orbit loiter profile, functioning as persistent sensor/communications nodes and precision fire support platforms (inspired by F-35 CAS doctrine but scaled up).
 
=== Primary Roles ===
 
; '''Troop Insertion / Extraction'''
: Hot drops of Marine squads/platoons (in power armor) into contested landing zones; rapid exfiltration under fire.
: Rear/ventral ramps for fast egress; ventral-mounted energy cannons for suppressive covering fire during ingress/egress.
: Often includes stealth coatings, ablative armor, or short-duration ECM bursts.
 
; '''Close Air Support (CAS) / Gunship'''
: Provides persistent, high-altitude overwatch and precision fire support to ground troops.
: Loiters at altitude (20,000–50,000+ ft or near-orbit) to remain outside most ground-based CIWS envelopes.
: Delivers devastating fire via energy cannons (plasma, particle beams, or high-energy lasers) on troop call-for-fire.
: Precise, near-infinite "ammo" (power-limited) with minimal collateral compared to kinetics; surgical suppression to anti-armor/anti-structure strikes.
: Secondary kinetic options (railguns, missiles) for hardened targets.
 
; '''Reconnaissance / Cavalry Scout'''
: Forward scouting, target designation, and overwatch for main force or orbital strikes.
: Pairs with recon platoons for deep insertion, sensor placement, and real-time intel gathering.
: Equipped with advanced sensor suites (phased-array radars, hyperspectral imagers, quantum-linked drones).
: Light armament for self-defense; fast atmospheric/near-vacuum flight for rapid repositioning.
 
; '''Sensor and Communications Platform'''
: Acts as elevated battlespace manager and data relay.
: Massive sensor fusion creates shared picture for ground units (recon platoons, rifle companies, command).
: Feeds real-time video, targeting data, and threat tracks to Marine helmet HUDs or neural links.
: Serves as comms gateway in jammed/degraded environments; includes EW/jamming capabilities.
 
; '''Multi-Role / Utility'''
: Modular mission pods allow rapid reconfiguration (troop bay ↔ sensor suite ↔ missile/torpedo launcher ↔ medevac).
: Handles cargo transport, medical evacuation, electronic warfare, light boarding actions, or fleet screening.
: Swappable loadouts enable one hull to fulfill multiple expeditionary needs.
 
; '''Anti-Small Craft / Escort'''
: Defends against enemy drones, residual fighters, or swarm threats.
: Heavy point-defense grid (mini-CIWS) plus anti-fighter missiles.
: Armored and redundant systems allow it to tank hits that would destroy smaller craft.
 
=== Key Capabilities Summary ===
 
* '''Survivability''': Thick armor/shields, own CIWS/point-defense, redundant systems, multi-crew redundancy.
* '''Endurance''': Long loiter via advanced propulsion (fusion/anti-grav/solar regen); hours to days on station.
* '''Firepower''': Primary energy cannons for precision CAS; secondary kinetics; modular ordnance bays.
* '''Sensor/Intel''': 360° distributed aperture, AESA-equivalent radar, drone swarms, hyperspectral/quantum sensors.
* '''Integration''': Navy pilots handle flight/EW; Marine gunners/systems officers manage weapons/targeting/troop coordination.
* '''Versatility''': Fewer, more capable platforms replace fighter wings; squadron of 8–12 supports a battalion.
 
These dropships serve as the linchpin of marine planetary assault operations—combining mobility, fire support, reconnaissance, and command functions into a single, tough platform.

Latest revision as of 20:49, 4 April 2026

Scratch Pad

  • Additional
    • flat additions to the base value
    • sum with each other
  • Percent Increased/Reduced the base value
    • Percent change
  • Percent More/Less the modified value
    • Applied after increased/reduced


  1. Sum all Added and Base values -> 10
  2. Sum all Increased into one multiplier -> 1.45
  3. Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
  4. Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
  5. Multiply by Amplified separately


Naval Combat

  • Long Range (up to 250,000 km) -- lasers + railguns
  • Missile Range (up to 1,000,000 km)
  • Close range (under 20,000 km) --ion beams
    *ion beams are short range, but cause massive internal thermal and radiation effects.


Marine Hierarchy

  • Fire Team
  • Squad
  • Platoon
  • Company
  • Battalion
  • Regiment
  • Brigade (1st Sylvan Marines)
  • Division



navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Increase the length of the prologue, to have more fleeing, near death experiences, etc.,

Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters

Here is a list of warships

Here are the Species and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

http://robertplewis.com/index.php/System_Titles