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| == Scratch Pad == | | == Scratch Pad == |
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| navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. |
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| Increase the length of the prologue, to have more fleeing, near death experiences, etc., | | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
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| | Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. |
| <br> | | <br> |
| Here is a list of [[:Category:Characters|characters]] | | Here is a list of [[:Category:Characters|characters]] |
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| Here is a list of [[:Category:Terran Warship|warships]] | | Here is a list of [[:Category:Terran Warship|warships]] |
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| Here are the [[Races and Professions|Races and Professions]]. | | Here are the [[Species and Professions|Species and Professions]]. |
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| http://robertplewis.com/index.php/Category:Naval_Weapons | | http://robertplewis.com/index.php/Category:Naval_Weapons |
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| *need a page to promote artists.
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| http://robertplewis.com/index.php/System_Titles | | http://robertplewis.com/index.php/System_Titles |
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| == Space Navy Ship Classes and Mission Sets ==
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| In this sci-fi setting, space navies employ a range of warship classes, each with specialized roles. Battleships are assumed to remain relevant and powerful due to advances in shielding, armor, weaponry, or other technologies.
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| === Corvettes ===
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| Corvettes are the smallest and most agile warships, prioritizing speed, stealth, and low crew requirements. They excel at independent operations and screening duties.
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| * '''Patrol and Reconnaissance''': Scouting enemy positions, monitoring hyperspace lanes, surveying uncharted systems for resources or threats
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| * '''Anti-Piracy and Interdiction''': Intercepting smugglers, raiders, or small enemy vessels in border regions or trade routes
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| * '''Escort Duties''': Protecting convoys of merchant ships or troop transports from fighter swarms or missile attacks
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| * '''Special Operations Support''': Inserting/extracting commando teams on planetary surfaces or space stations, often using cloaking technology
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| * '''Mine Warfare''': Deploying or clearing space mines, debris fields, or orbital hazards
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| === Frigates ===
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| Frigates are versatile multi-role vessels that bridge corvettes and larger warships, with strong emphasis on electronic warfare and defensive systems.
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| * '''Fleet Screening''': Defending capital ships from fighters, torpedoes, or drone swarms using point-defense and jamming arrays
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| * '''Anti-Subspace Warfare''': Detecting and neutralizing cloaked ships, wormhole ambushes, or other stealth/subspace threats
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| * '''Planetary Bombardment Support''': Providing precision orbital fire support for ground forces
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| * '''Electronic Warfare and Intelligence''': Jamming enemy comms, network intrusion, signals intelligence gathering
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| * '''Rapid Response Missions''': Hit-and-run strikes against outposts, supply depots, or isolated assets
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| === Destroyers ===
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| Destroyers are fast, heavily armed offensive platforms — the workhorses of fleet combat at medium range.
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| * '''Torpedo and Missile Warfare''': Launching large salvos of guided munitions to overwhelm shields or capital ships
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| * '''Anti-Fighter Defense''': Engaging enemy fighter/drone swarms with rapid-fire weapons and interceptors
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| * '''Surface Strike''': Leading raids on enemy fleets or installations
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| * '''Escort and Protection''': Guarding carriers and battleships from flanking maneuvers
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| * '''Pursuit and Harassment''': Chasing retreating enemies or disrupting supply lines
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| === Cruisers ===
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| Cruisers are large, command-capable ships that form the backbone of task forces and can operate independently.
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| * '''Command and Control''': Serving as flagships with advanced sensor fusion, fleet coordination, and communications
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| * '''Long-Range Strike''': Delivering heavy railguns, energy lances, or other ordnance against distant targets
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| * '''Area Air/Space Defense''': Creating protective zones with advanced anti-missile and anti-fighter systems
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| * '''Amphibious Support''': Directing planetary invasions, troop landings, and providing covering fire
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| * '''Diplomatic / Show-of-Force''': Patrolling contested zones to deter aggression or enforce treaties
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| === Battleships ===
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| Battleships remain premier line-of-battle assets — massive, heavily armored and armed platforms designed to dominate decisive engagements.
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| * '''Capital Ship Duels''': Direct combat against enemy battleships or dreadnoughts using spinal mounts and broadsides
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| * '''Orbital Siege''': Heavy bombardment of fortified planets, stations, or asteroid bases
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| * '''Fleet Anchor''': Forming the core of the battle line, absorbing damage while providing suppressive fire
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| * '''Strategic Deterrence''': Stationing in key systems to prevent enemy advances through sheer presence
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| * '''Heavy Assault''': Leading breakthroughs, using tractor beams, boarding parties, or overwhelming firepower
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| === Carriers ===
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| Carriers are mobile fighter/drone bases focused on power projection rather than direct ship-to-ship combat.
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| * '''Fighter Operations''': Launching, recovering, and directing squadrons for air superiority, strikes, or reconnaissance
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| * '''Power Projection''': Striking deep into enemy territory without risking the main fleet
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| * '''Recon and Surveillance''': Deploying scout drones/probes to map enemy movements or hyperspace features
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| * '''Support and Logistics''': Mid-mission refueling, repair, and acting as mobile command hubs
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| * '''Defensive Screening''': Using embarked craft to create layered defenses around the carrier group
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| == Dropship Roles and Capabilities ==
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| In this setting, small agile fighter craft have been rendered obsolete by ubiquitous close-in weapon systems (CIWS/point-defense). Instead, the primary close air support and mobility platform is the multi-crewed, heavily armed and armored '''dropship''' (comparable to Starfleet runabouts vs. shuttlecraft or Peregrine fighters). These are Navy-piloted with Marine gunners and systems officers, offering superior survivability, endurance, payload, and versatility.
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| Dropships operate primarily in a high-altitude or near-orbit loiter profile, functioning as persistent sensor/communications nodes and precision fire support platforms (inspired by F-35 CAS doctrine but scaled up).
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| === Primary Roles ===
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| ; '''Troop Insertion / Extraction'''
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| : Hot drops of Marine squads/platoons (in power armor) into contested landing zones; rapid exfiltration under fire.
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| : Rear/ventral ramps for fast egress; ventral-mounted energy cannons for suppressive covering fire during ingress/egress.
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| : Often includes stealth coatings, ablative armor, or short-duration ECM bursts.
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| ; '''Close Air Support (CAS) / Gunship'''
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| : Provides persistent, high-altitude overwatch and precision fire support to ground troops.
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| : Loiters at altitude (20,000–50,000+ ft or near-orbit) to remain outside most ground-based CIWS envelopes.
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| : Delivers devastating fire via energy cannons (plasma, particle beams, or high-energy lasers) on troop call-for-fire.
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| : Precise, near-infinite "ammo" (power-limited) with minimal collateral compared to kinetics; surgical suppression to anti-armor/anti-structure strikes.
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| : Secondary kinetic options (railguns, missiles) for hardened targets.
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| ; '''Reconnaissance / Cavalry Scout'''
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| : Forward scouting, target designation, and overwatch for main force or orbital strikes.
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| : Pairs with recon platoons for deep insertion, sensor placement, and real-time intel gathering.
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| : Equipped with advanced sensor suites (phased-array radars, hyperspectral imagers, quantum-linked drones).
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| : Light armament for self-defense; fast atmospheric/near-vacuum flight for rapid repositioning.
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| ; '''Sensor and Communications Platform'''
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| : Acts as elevated battlespace manager and data relay.
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| : Massive sensor fusion creates shared picture for ground units (recon platoons, rifle companies, command).
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| : Feeds real-time video, targeting data, and threat tracks to Marine helmet HUDs or neural links.
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| : Serves as comms gateway in jammed/degraded environments; includes EW/jamming capabilities.
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| ; '''Multi-Role / Utility'''
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| : Modular mission pods allow rapid reconfiguration (troop bay ↔ sensor suite ↔ missile/torpedo launcher ↔ medevac).
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| : Handles cargo transport, medical evacuation, electronic warfare, light boarding actions, or fleet screening.
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| : Swappable loadouts enable one hull to fulfill multiple expeditionary needs.
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| ; '''Anti-Small Craft / Escort'''
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| : Defends against enemy drones, residual fighters, or swarm threats.
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| : Heavy point-defense grid (mini-CIWS) plus anti-fighter missiles.
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| : Armored and redundant systems allow it to tank hits that would destroy smaller craft.
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| === Key Capabilities Summary ===
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| * '''Survivability''': Thick armor/shields, own CIWS/point-defense, redundant systems, multi-crew redundancy.
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| * '''Endurance''': Long loiter via advanced propulsion (fusion/anti-grav/solar regen); hours to days on station.
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| * '''Firepower''': Primary energy cannons for precision CAS; secondary kinetics; modular ordnance bays.
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| * '''Sensor/Intel''': 360° distributed aperture, AESA-equivalent radar, drone swarms, hyperspectral/quantum sensors.
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| * '''Integration''': Navy pilots handle flight/EW; Marine gunners/systems officers manage weapons/targeting/troop coordination.
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| * '''Versatility''': Fewer, more capable platforms replace fighter wings; squadron of 8–12 supports a battalion.
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| These dropships serve as the linchpin of marine planetary assault operations—combining mobility, fire support, reconnaissance, and command functions into a single, tough platform.
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