|
|
| (52 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| == Scratch Pad == | | == Scratch Pad == |
|
| |
|
| navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
| | *Additional |
| | **flat additions to the base value |
| | **sum with each other |
| | *Percent Increased/Reduced the base value |
| | **Percent change |
| | *Percent More/Less the modified value |
| | **Applied after increased/reduced |
|
| |
|
| Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
| |
| <br>
| |
| Here is a list of [[:Category:Characters|characters]]
| |
|
| |
|
| Here is a list of [[:Category:Terran Warship|warships]]
| | #Sum all Added and Base values -> 10 |
| | #Sum all Increased into one multiplier -> 1.45 |
| | #Multiply Added/Base total x Increased multiplier ->10x1.45=14.5 |
| | #Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77 |
| | #Multiply by Amplified separately |
|
| |
|
| Here are the [[Races and Professions|Races and Professions]].
| |
|
| |
|
| http://robertplewis.com/index.php/Category:Naval_Weapons
| | ===Naval Combat=== |
| | *Long Range (up to 250,000 km) -- lasers + railguns |
| | *Missile Range (up to 1,000,000 km) |
| | *Close range (under 20,000 km) --ion beams |
|
| |
|
| *need a page to promote artists. | | *ion beams are short range, but cause massive internal thermal and radiation effects. |
|
| |
|
| http://robertplewis.com/index.php/System_Titles
| |
|
| |
|
| == Dropship Roles and Capabilities == | | ===Marine Hierarchy=== |
| | *Fire Team |
| | *Squad |
| | *Platoon |
| | *Company |
| | *Battalion |
| | *Regiment |
| | *Brigade (1st Sylvan Marines) |
| | *Division |
|
| |
|
| In this setting, small agile fighter craft have been rendered obsolete by ubiquitous close-in weapon systems (CIWS/point-defense). Instead, the primary close air support and mobility platform is the multi-crewed, heavily armed and armored '''dropship''' (comparable to Starfleet runabouts vs. shuttlecraft or Peregrine fighters). These are Navy-piloted with Marine gunners and systems officers, offering superior survivability, endurance, payload, and versatility.
| |
|
| |
|
| Dropships operate primarily in a high-altitude or near-orbit loiter profile, functioning as persistent sensor/communications nodes and precision fire support platforms (inspired by F-35 CAS doctrine but scaled up).
| |
|
| |
|
| === Primary Roles ===
| |
|
| |
|
| ; '''Troop Insertion / Extraction'''
| |
| : Hot drops of Marine squads/platoons (in power armor) into contested landing zones; rapid exfiltration under fire.
| |
| : Rear/ventral ramps for fast egress; ventral-mounted energy cannons for suppressive covering fire during ingress/egress.
| |
| : Often includes stealth coatings, ablative armor, or short-duration ECM bursts.
| |
|
| |
|
| ; '''Close Air Support (CAS) / Gunship'''
| | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. |
| : Provides persistent, high-altitude overwatch and precision fire support to ground troops.
| |
| : Loiters at altitude (20,000–50,000+ ft or near-orbit) to remain outside most ground-based CIWS envelopes.
| |
| : Delivers devastating fire via energy cannons (plasma, particle beams, or high-energy lasers) on troop call-for-fire.
| |
| : Precise, near-infinite "ammo" (power-limited) with minimal collateral compared to kinetics; surgical suppression to anti-armor/anti-structure strikes.
| |
| : Secondary kinetic options (railguns, missiles) for hardened targets.
| |
|
| |
|
| ; '''Reconnaissance / Cavalry Scout'''
| | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
| : Forward scouting, target designation, and overwatch for main force or orbital strikes.
| |
| : Pairs with recon platoons for deep insertion, sensor placement, and real-time intel gathering.
| |
| : Equipped with advanced sensor suites (phased-array radars, hyperspectral imagers, quantum-linked drones).
| |
| : Light armament for self-defense; fast atmospheric/near-vacuum flight for rapid repositioning.
| |
|
| |
|
| ; '''Sensor and Communications Platform'''
| | Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. |
| : Acts as elevated battlespace manager and data relay.
| | <br> |
| : Massive sensor fusion creates shared picture for ground units (recon platoons, rifle companies, command).
| | Here is a list of [[:Category:Characters|characters]] |
| : Feeds real-time video, targeting data, and threat tracks to Marine helmet HUDs or neural links. | |
| : Serves as comms gateway in jammed/degraded environments; includes EW/jamming capabilities. | |
|
| |
|
| ; '''Multi-Role / Utility'''
| | Here is a list of [[:Category:Terran Warship|warships]] |
| : Modular mission pods allow rapid reconfiguration (troop bay ↔ sensor suite ↔ missile/torpedo launcher ↔ medevac). | |
| : Handles cargo transport, medical evacuation, electronic warfare, light boarding actions, or fleet screening. | |
| : Swappable loadouts enable one hull to fulfill multiple expeditionary needs.
| |
|
| |
|
| ; '''Anti-Small Craft / Escort'''
| | Here are the [[Species and Professions|Species and Professions]]. |
| : Defends against enemy drones, residual fighters, or swarm threats.
| |
| : Heavy point-defense grid (mini-CIWS) plus anti-fighter missiles.
| |
| : Armored and redundant systems allow it to tank hits that would destroy smaller craft.
| |
|
| |
|
| === Key Capabilities Summary ===
| | http://robertplewis.com/index.php/Category:Naval_Weapons |
|
| |
|
| * '''Survivability''': Thick armor/shields, own CIWS/point-defense, redundant systems, multi-crew redundancy.
| | http://robertplewis.com/index.php/System_Titles |
| * '''Endurance''': Long loiter via advanced propulsion (fusion/anti-grav/solar regen); hours to days on station.
| |
| * '''Firepower''': Primary energy cannons for precision CAS; secondary kinetics; modular ordnance bays.
| |
| * '''Sensor/Intel''': 360° distributed aperture, AESA-equivalent radar, drone swarms, hyperspectral/quantum sensors.
| |
| * '''Integration''': Navy pilots handle flight/EW; Marine gunners/systems officers manage weapons/targeting/troop coordination.
| |
| * '''Versatility''': Fewer, more capable platforms replace fighter wings; squadron of 8–12 supports a battalion.
| |
| | |
| These dropships serve as the linchpin of marine planetary assault operations—combining mobility, fire support, reconnaissance, and command functions into a single, tough platform.
| |
Scratch Pad
- Additional
- flat additions to the base value
- sum with each other
- Percent Increased/Reduced the base value
- Percent More/Less the modified value
- Applied after increased/reduced
- Sum all Added and Base values -> 10
- Sum all Increased into one multiplier -> 1.45
- Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
- Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
- Multiply by Amplified separately
Naval Combat
- Long Range (up to 250,000 km) -- lasers + railguns
- Missile Range (up to 1,000,000 km)
- Close range (under 20,000 km) --ion beams
*ion beams are short range, but cause massive internal thermal and radiation effects.
Marine Hierarchy
- Fire Team
- Squad
- Platoon
- Company
- Battalion
- Regiment
- Brigade (1st Sylvan Marines)
- Division
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/System_Titles