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navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.


Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
<br>
Here is a list of [[:Category:Characters|characters]]
Here is a list of [[:Category:Characters|characters]]


Here is a list of [[:Category:Terran Warship|warships]]
Here is a list of [[:Category:Terran Warship|warships]]


Here are the [[Races and Professions|Races and Professions]].
Here are the [[Species and Professions|Species and Professions]].


http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/Category:Naval_Weapons
*need a page to promote artists.


http://robertplewis.com/index.php/System_Titles
http://robertplewis.com/index.php/System_Titles
{| class="wikitable" style="text-align:center;"
! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
|-
| Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
|-
| Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links
|-
| Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealth effectiveness
|-
| Navigation || PER / WIS || +1% per level to maneuvering, sublight speed, and FTL speed
|-
| Engineering || INT / WIS || +1% per level to energy generation (power output, shield strength) and cooldown reduction
|-
| Operations || PER / WIS || +1% per level to skill at shipboard tasks and crew training efficiency
|-
| Supply || INT / WIS || +1% per level reduction in resource consumption (energy and raw matter)
|-
| Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
|}
command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against
== Critical Hit Mechanics ==
Critical hits deal ×2 damage unless a title explicitly states otherwise.
'''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 %
{| class="wikitable" style="text-align: center;"
! Scenario                !! Additional Bonus
|-
| Melee                    || + Agility ÷ 10
|-
| Gunfight / small arms    || + Dexterity ÷ 5
|-
| Naval / capital weapons  || + Perception ÷ 5 + Intelligence ÷ 10
|-
| Called shot / sniper    || + Perception × 2 (replaces normal bonus)
|}

Latest revision as of 08:08, 10 March 2026

Scratch Pad

navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Increase the length of the prologue, to have more fleeing, near death experiences, etc.,

Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters

Here is a list of warships

Here are the Species and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

http://robertplewis.com/index.php/System_Titles