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== Scratch Pad ==
== Scratch Pad ==


*Additional
**flat additions to the base value
**sum with each other
*Percent Increased/Reduced the base value
**Percent change
*Percent More/Less the modified value
**Applied after increased/reduced




Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
#Sum all Added and Base values -> 10
Here is a list of [[:Category:Characters|characters]]
#Sum all Increased into one multiplier -> 1.45
#Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
#Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
#Multiply by Amplified separately


Here is a list of [[:Category:Terran Warship|warships]]


Here are the [[Races and Professions|Races and Professions]].
===Naval Combat===
*Long Range (up to 250,000 km) -- lasers + railguns
*Missile Range (up to 1,000,000 km)
*Close range (under 20,000 km) --ion beams


http://robertplewis.com/index.php/Category:Naval_Weapons
    *ion beams are short range, but cause massive internal thermal and radiation effects.


*need a page to promote artists.


http://robertplewis.com/index.php/System_Titles
===Marine Hierarchy===
*Fire Team
*Squad
*Platoon
*Company
*Battalion
*Regiment
*Brigade (1st Sylvan Marines)
*Division




{| class="wikitable" style="text-align:center;"
! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
|-
| Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
|-
| Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links
|-
| Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealth effectiveness
|-
| Navigation || PER / WIS || +1% per level to maneuvering, sublight speed, and FTL speed
|-
| Engineering || INT / WIS || +1% per level to energy generation (power output, shield strength) and cooldown reduction
|-
| Operations || PER / WIS || +1% per level to skill at shipboard tasks and crew training efficiency
|-
| Supply || INT / WIS || +1% per level reduction in resource consumption (energy and raw matter)
|-
| Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
|}




command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against


== Core Attributes ==
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.


Every completed lattice grants six primary attributes.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Average baseline human (age ~22, no titles or blessings): 10 in all attributes. 
Natural variation without intervention: ±2.


{| class="wikitable" style="text-align: center;"
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
! Attribute      !! Primary Effects
<br>
|-
Here is a list of [[:Category:Characters|characters]]
| Strength      || raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
|-
| Dexterity      || fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
|-
| Agility        || whole-body balance, reaction speed, dodge chance, acrobatics, movement
|-
| Intelligence  || raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
|-
| Perception    || sensory detection radius, initiative, spotting hidden threats, critical hit chance
|-
| Wisdom        || willpower, mental resistance, tactical foresight, social insight, sanity saves
|}


Maximum natural growth (no titles/blessings): 20 
Here is a list of [[:Category:Terran Warship|warships]]
Titles and blessings are the only way past 20.


== Critical Hit Mechanics ==
Here are the [[Species and Professions|Species and Professions]].


Critical hits deal ×2 damage unless a title explicitly states otherwise.
http://robertplewis.com/index.php/Category:Naval_Weapons


'''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 %
http://robertplewis.com/index.php/System_Titles
 
{| class="wikitable" style="text-align: center;"
! Scenario                !! Additional Bonus
|-
| Melee                    || + Agility ÷ 10
|-
| Gunfight / small arms    || + Dexterity ÷ 5
|-
| Naval / capital weapons  || + Perception ÷ 5 + Intelligence ÷ 10
|-
| Called shot / sniper    || + Perception × 2 (replaces normal bonus)
|}

Latest revision as of 20:49, 4 April 2026

Scratch Pad

  • Additional
    • flat additions to the base value
    • sum with each other
  • Percent Increased/Reduced the base value
    • Percent change
  • Percent More/Less the modified value
    • Applied after increased/reduced


  1. Sum all Added and Base values -> 10
  2. Sum all Increased into one multiplier -> 1.45
  3. Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
  4. Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
  5. Multiply by Amplified separately


Naval Combat

  • Long Range (up to 250,000 km) -- lasers + railguns
  • Missile Range (up to 1,000,000 km)
  • Close range (under 20,000 km) --ion beams
    *ion beams are short range, but cause massive internal thermal and radiation effects.


Marine Hierarchy

  • Fire Team
  • Squad
  • Platoon
  • Company
  • Battalion
  • Regiment
  • Brigade (1st Sylvan Marines)
  • Division



navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Increase the length of the prologue, to have more fleeing, near death experiences, etc.,

Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters

Here is a list of warships

Here are the Species and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

http://robertplewis.com/index.php/System_Titles