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== Scratch Pad ==
== Scratch Pad ==


http://robertplewis.com/index.php/Special:AllPages
 
</br>
[[:Category: Templates| List of Templates]]
</br>
http://robertplewis.com/index.php/Special:Categories


Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
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http://robertplewis.com/index.php/System_Titles
http://robertplewis.com/index.php/System_Titles
{| class="wikitable" style="text-align:center;"
! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
|-
| Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
|-
| Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links
|-
| Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealth effectiveness
|-
| Navigation || PER / WIS || +1% per level to maneuvering, sublight speed, and FTL speed
|-
| Engineering || INT / WIS || +1% per level to energy generation (power output, shield strength) and cooldown reduction
|-
| Operations || PER / WIS || +1% per level to skill at shipboard tasks and crew training efficiency
|-
| Supply || INT / WIS || +1% per level reduction in resource consumption (energy and raw matter)
|-
| Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
|}
command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against
== Core Attributes ==
Every completed lattice grants six primary attributes. 
Average baseline human (age ~22, no titles or blessings): 10 in all attributes. 
Natural variation without intervention: ±2.
{| class="wikitable" style="text-align: center;"
! Attribute      !! Primary Effects
|-
| Strength      || raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
|-
| Dexterity      || fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
|-
| Agility        || whole-body balance, reaction speed, dodge chance, acrobatics, movement
|-
| Intelligence  || raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
|-
| Perception    || sensory detection radius, initiative, spotting hidden threats, critical hit chance
|-
| Wisdom        || willpower, mental resistance, tactical foresight, social insight, sanity saves
|}
Maximum natural growth (no titles/blessings): 20 
Titles and blessings are the only way past 20.
== Critical Hit Mechanics ==
Critical hits deal ×2 damage unless a title explicitly states otherwise.
'''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 %
{| class="wikitable" style="text-align: center;"
! Scenario                !! Additional Bonus
|-
| Melee                    || + Agility ÷ 10
|-
| Gunfight / small arms    || + Dexterity ÷ 5
|-
| Naval / capital weapons  || + Perception ÷ 5 + Intelligence ÷ 10
|-
| Called shot / sniper    || + Perception × 2 (replaces normal bonus)
|}

Latest revision as of 22:12, 13 January 2026

Scratch Pad

Increase the length of the prologue, to have more fleeing, near death experiences, etc., Here is a list of characters

Here is a list of warships

Here are the Races and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

  • need a page to promote artists.

http://robertplewis.com/index.php/System_Titles