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| == Scratch Pad == | | == Scratch Pad == |
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| http://robertplewis.com/index.php/Special:AllPages
| | *Additional |
| </br>
| | **flat additions to the base value |
| http://robertplewis.com/index.php?search=Template%3A+Infobox&title=Special%3ASearch&profile=default&fulltext=1
| | **sum with each other |
| | *Percent Increased/Reduced the base value |
| | **Percent change |
| | *Percent More/Less the modified value |
| | **Applied after increased/reduced |
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| Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
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| Here is a list of [[:Category:Characters|characters]]
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| Here is a list of [[:Category:Terran Warship|warships]]
| | #Sum all Added and Base values -> 10 |
| | #Sum all Increased into one multiplier -> 1.45 |
| | #Multiply Added/Base total x Increased multiplier ->10x1.45=14.5 |
| | #Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77 |
| | #Multiply by Amplified separately |
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| Here are the [[Races and Professions|Races and Professions]].
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| http://robertplewis.com/index.php/Category:Naval_Weapons
| | ===Naval Combat=== |
| | *Long Range (up to 250,000 km) -- lasers + railguns |
| | *Missile Range (up to 1,000,000 km) |
| | *Close range (under 20,000 km) --ion beams |
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| *need a page to promote artists. | | *ion beams are short range, but cause massive internal thermal and radiation effects. |
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| http://robertplewis.com/index.php/System_Titles
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| | ===Marine Hierarchy=== |
| | *Fire Team |
| | *Squad |
| | *Platoon |
| | *Company |
| | *Battalion |
| | *Regiment |
| | *Brigade (1st Sylvan Marines) |
| | *Division |
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| {| class="wikitable" style="text-align:center;"
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| ! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
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| | Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
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| | Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links
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| | Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealth effectiveness
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| | Navigation || PER / WIS || +1% per level to maneuvering, sublight speed, and FTL speed
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| | Engineering || INT / WIS || +1% per level to energy generation (power output, shield strength) and cooldown reduction
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| | Operations || PER / WIS || +1% per level to skill at shipboard tasks and crew training efficiency
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| | Supply || INT / WIS || +1% per level reduction in resource consumption (energy and raw matter)
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| | Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
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| |}
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| command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against
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| == Core Attributes ==
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| Every completed lattice grants six primary attributes.
| | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. |
| Average baseline human (age ~22, no titles or blessings): 10 in all attributes.
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| Natural variation without intervention: ±2.
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| {| class="wikitable" style="text-align: center;"
| | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
| ! Attribute !! Primary Effects
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| | Strength || raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
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| | Dexterity || fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
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| | Agility || whole-body balance, reaction speed, dodge chance, acrobatics, movement
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| | Intelligence || raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
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| | Perception || sensory detection radius, initiative, spotting hidden threats, critical hit chance
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| | Wisdom || willpower, mental resistance, tactical foresight, social insight, sanity saves
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| |}
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| Maximum natural growth (no titles/blessings): 20
| | Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. |
| Titles and blessings are the only way past 20.
| | <br> |
| | Here is a list of [[:Category:Characters|characters]] |
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| == Critical Hit Mechanics ==
| | Here is a list of [[:Category:Terran Warship|warships]] |
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| Critical hits deal ×2 damage unless a title explicitly states otherwise.
| | Here are the [[Species and Professions|Species and Professions]]. |
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| '''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 %
| | http://robertplewis.com/index.php/Category:Naval_Weapons |
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| {| class="wikitable" style="text-align: center;"
| | http://robertplewis.com/index.php/System_Titles |
| ! Scenario !! Additional Bonus
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| | Melee || + Agility ÷ 10
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| | Gunfight / small arms || + Dexterity ÷ 5
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| | Naval / capital weapons || + Perception ÷ 5 + Intelligence ÷ 10
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| | Called shot / sniper || + Perception × 2 (replaces normal bonus)
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| |}
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Scratch Pad
- Additional
- flat additions to the base value
- sum with each other
- Percent Increased/Reduced the base value
- Percent More/Less the modified value
- Applied after increased/reduced
- Sum all Added and Base values -> 10
- Sum all Increased into one multiplier -> 1.45
- Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
- Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
- Multiply by Amplified separately
Naval Combat
- Long Range (up to 250,000 km) -- lasers + railguns
- Missile Range (up to 1,000,000 km)
- Close range (under 20,000 km) --ion beams
*ion beams are short range, but cause massive internal thermal and radiation effects.
Marine Hierarchy
- Fire Team
- Squad
- Platoon
- Company
- Battalion
- Regiment
- Brigade (1st Sylvan Marines)
- Division
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/System_Titles