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Welcome to the Echoes from Elsewhere wiki! Echoes from Elsewhere is a series of web novels, beginning with The Blessed Son.
Welcome! This wiki serves as the story bible for the Echoes from Elsewhere web novel series.


== The Blessed Son ==
Echoes from Elsewhere is a pending series of sci-fantasy web novels, beginning with The Blessed Son. Expect space navies and power armor, with some litRPG progression [[RPG Elements | elements]], [[:Category: Deity |deities]], dungeons, and drama. For themes, expect found family, with a focus on friendship, duty, and perseverance.


Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a world of adventure.  
This story is told in first-person with the main character as the only point-of-view. I like the classic television model, so the main character [[Conor Cullen | Conor]] will be the series lead, with a few supporting roles and other recurring and guest roles.


This is a sci-fantasy isekai story with some progression elements. Expect space navies and power armor, with some magic, deities, dungeons, and drama. For themes, expect found family, and a focus on friendship, duty, and perseverance.
== Book 1: [[The Blessed Son (novel) | The Blessed Son]] ==


This story is told in first-person. The main character is the lead actor and the only point-of-view. The supporting actors have decided that they're the MC's sisters, and they're fiercely protective of him. Everyone else will be recurring actors and guest stars.
In a universe besieged by incomprehensible outsiders—entities that erode reality itself—ancient deities hold the line against total annihilation. The strain tears cracks in the cosmic fabric, letting horrors slip through.


Expect some light [[RPG Elements|RPG elements]], such as levels and attributes.
To contain the breach and create opportunity, the gods forge dungeons: engineered chokepoints that funnel incursions into defensible arenas where mortals can fight, harvest power, and grow strong enough to push back.


== Scratch Pad ==
Native species are too young, fractured, or insular to resist effectively. Centuries ago, soul-bearing elves were drawn in—organized and capable of even godhood—but their numbers fall short against the relentless tide.


Here is a list of [[:Category:Characters|characters]].
Then Earth dies.


*need a page to promote artists.
Tens of thousands of human souls are ripped across the void and thrust into this failing defense. Resilient, adaptable, forged in older fires, humanity arrives not as saviors but as desperate reinforcements. They must forge a lasting society in this crucible of divine warfare.


http://robertplewis.com/index.php/System_Titles
Or die again.


Pistols: 4KJ (.308 Winchester) == marine unpowered armor will protect against 10 shots
== Book 2: [[The Lost Lady (novel) | The Lost Lady]] ==


Rifles: 20KJ (.50 BMG) == marine unpowered armor will protect against 1 shot. 150 rounds to defeat each of power armor shields/armor.
The novel [[The Lost Lady (novel) | The Lost Lady]] is planned, but currently unwritten.


Heavy Machine Gun: 60KJ 5 rounds/s (20mm Phalanx). 50 rounds to defeat each of power armor shields/armor
== Useful Links ==
 
*[[Special:AllPages | List of every page on this wiki]]
Power Armor forearm cannons: 120KJ 3 rounds/s (25mm Bushmaster) 50 rounds to defeat MBT shields, 50 to defeat MBT armor. 5 to defeat power armor shield, 5 to defeat power armor armor.
*[[:Category: Commissioned Art | All commissioned art]]
 
*[[Development Notebook]]
Nose Turrets: 540KJ (35mm Bushmaster) 3 rounds/s 20 rounds to defeat mbt shields, 20 to defeat MBT armor. 1 found to defeat power armor shield, 1 round to defeat power armor armor.
*[[RPG Elements]]
 
*[[Species and Professions]]
Tank Main Gun: 9MJ (1 to defeat MBT shields, 1 to defeat armor)
*[[:Category: Terran Warship | Terran Warships]]
 
*[[:Category: Naval Weapons | Naval Weapons]]
Artillery: 40MJ (70M lethal radius) (30KM range)
 
Mortar: 2MJ (30M lethal radius) (4Km range)
 
Power Armor (
Main Battle Tank= impervious to weaker than power armor forearm cannon
 
Civilian PDC: 120KJ 3 rounds/s
 
0.5" PDC: 330KJ
 
1.5" PDC: 500KJ
 
3": 9MJ (23M lethal area)
 
5": 25MJ (32M lethal area)
 
6": 36MJ (36M lethal area)
 
8": 64MJ (44M lethal area)
 
12": 144MJ (58M lethal area)
 
16": 256MJ (70M lethal area)
 
== Core Attributes ==
 
Every completed lattice grants six primary attributes. 
Average baseline human (age ~22, no titles or blessings): 10 in all attributes. 
Natural variation without intervention: ±2.
 
{| class="wikitable" style="text-align: center;"
! Attribute      !! Primary Effects
|-
| Strength      || raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
|-
| Dexterity      || fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
|-
| Agility        || whole-body balance, reaction speed, dodge chance, acrobatics, movement
|-
| Intelligence  || raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
|-
| Perception    || sensory detection radius, initiative, spotting hidden threats, critical hit chance
|-
| Wisdom        || willpower, mental resistance, tactical foresight, social insight, sanity saves
|}
 
Maximum natural growth (no titles/blessings): 20 
Titles and blessings are the only way past 20.
 
== Critical Hit Mechanics ==
 
Critical hits deal ×2 damage unless a title explicitly states otherwise.
 
'''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 %
 
{| class="wikitable" style="text-align: center;"
! Scenario                !! Additional Bonus
|-
| Melee                    || + Agility ÷ 10
|-
| Gunfight / small arms    || + Dexterity ÷ 5
|-
| Naval / capital weapons  || + Perception ÷ 5 + Intelligence ÷ 10
|-
| Called shot / sniper    || + Perception × 2 (replaces normal bonus)
|}
 
== Character Levels (Humans) ==
 
Resurrectees start at **Level 0** (lattice building). 
**Level 1** triggers automatically when lattice completes (usually 8 hours post-resurrection).
 
{| class="wikitable" style="text-align: center;"
! Level !! Attribute Gains !! Free Bonus Points !! Cumulative Free Points
|-
| 0    || Base 10s                  || 0  || 0
|-
| 1    || +1 all attributes        || +2  || 2
|-
| 2    || +1 all attributes        || +2  || 4
|-
| 3    || +1 all attributes        || +2  || 6
|-
| …    || …                        || …  || …
|-
| 10    || +1 all attributes        || +2  || 20
|-
| 20    || +1 all attributes        || +2  || 40
|}
 
Free points may be allocated to any attribute at any time.
 
== Profession Families ==
 
Every profession belongs to one family. 
Each family grants **exactly 10 attribute points per profession level** (fixed + universal). 
Universal points may be allocated to any attribute.
 
{| class="wikitable" style="text-align: center;"
! Family                  !! Fixed Gains per Level                              !! Free Points
|-
| Infantry / Marine      || +2 Str, +2 Dex, +2 Agi, +2 Per                    || 2
|-
| Scout                  || +1 Str, +2 Dex, +2 Agi, +1 Int, +2 Per            || 2
|-
| Spacer (all ranks)      || +1 Str, +1 Dex, +1 Agi, +1 Int, +2 Per, +2 Wis    || 2
|-
| Athlete                || +3 Str, +3 Dex, +3 Agi                            || 1
|-
| Artisan                || +1 Dex, +1 Int, +1 Per, +1 Wis                    || 6
|-
| Scientist / Engineer    || +2 Int, +1 Per, +1 Wis                            || 6
|-
| Spy / Administrative    || +1 Dex, +1 Agi, +1 Int, +1 Per                    || 6
|-
| Nobility                || +2 Int, +2 Per, +2 Wis                            || 4
|-
| Small Craft Crew        || +2 Dex, +2 Per, +1 Int, +1 Wis                    || 4
|-
| Combat – Small Arms    || +3 Dex, +3 Per, +2 Agi                            || 2
|-
| Combat – Power Armor    || +2 Str, +2 Dex, +2 Agi, +2 Per                    || 2
|}
 
Individual profession pages (Rifleman, Gymnast, Blacksmith, etc.) will list flavor, skills, and any special passives on top of the family gains.

Latest revision as of 07:56, 10 March 2026

Welcome! This wiki serves as the story bible for the Echoes from Elsewhere web novel series.

Echoes from Elsewhere is a pending series of sci-fantasy web novels, beginning with The Blessed Son. Expect space navies and power armor, with some litRPG progression elements, deities, dungeons, and drama. For themes, expect found family, with a focus on friendship, duty, and perseverance.

This story is told in first-person with the main character as the only point-of-view. I like the classic television model, so the main character Conor will be the series lead, with a few supporting roles and other recurring and guest roles.

Book 1: The Blessed Son

In a universe besieged by incomprehensible outsiders—entities that erode reality itself—ancient deities hold the line against total annihilation. The strain tears cracks in the cosmic fabric, letting horrors slip through.

To contain the breach and create opportunity, the gods forge dungeons: engineered chokepoints that funnel incursions into defensible arenas where mortals can fight, harvest power, and grow strong enough to push back.

Native species are too young, fractured, or insular to resist effectively. Centuries ago, soul-bearing elves were drawn in—organized and capable of even godhood—but their numbers fall short against the relentless tide.

Then Earth dies.

Tens of thousands of human souls are ripped across the void and thrust into this failing defense. Resilient, adaptable, forged in older fires, humanity arrives not as saviors but as desperate reinforcements. They must forge a lasting society in this crucible of divine warfare.

Or die again.

Book 2: The Lost Lady

The novel The Lost Lady is planned, but currently unwritten.

Useful Links