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| Welcome to the Echoes from Elsewhere wiki! Echoes from Elsewhere is a series of web novels, beginning with The Blessed Son. | | Welcome! This wiki serves as the story bible for the Echoes from Elsewhere web novel series. |
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| == The Blessed Son ==
| | Echoes from Elsewhere is a pending series of sci-fantasy web novels, beginning with The Blessed Son. Expect space navies and power armor, with some lite litRPG progression [[RPG Elements | elements]], [[:Category: Deity |deities]], dungeons, and drama. For themes, expect found family, with a focus on friendship, duty, and perseverance. |
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| Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a world of adventure. | | This story is told in first-person with the main character as the only point-of-view. I like the classic television model, so the main character [[Conor Cullen | Conor]] will be the series lead, with a few supporting roles and other recurring and guest roles. |
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| This is a sci-fantasy isekai story with some progression elements. Expect space navies and power armor, with some magic, deities, dungeons, and drama. For themes, expect found family, and a focus on friendship, duty, and perseverance.
| | == Book 1: The Blessed Son == |
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| This story is told in first-person. The main character is the lead actor and the only point-of-view. The supporting actors have decided that they're the MC's sisters, and they're fiercely protective of him. Everyone else will be recurring actors and guest stars.
| | In [[The Blessed Son (novel) | The Blessed Son]], Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a different universe where they establish a monarchy and scramble to protect it. |
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| Expect some light [[RPG Elements|RPG elements]], such as levels and attributes.
| | == Book 2: The Lost Lady == |
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| == Scratch Pad ==
| | The novel [[The Lost Lady (novel) | The Lost Lady]] is planned, but currently unwritten. |
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| Here is a list of [[:Category:Characters|characters]].
| | == Useful Links == |
| | | *[[Development Notebook]] |
| *need a page to promote artists. | | *[[RPG Elements]] |
| | | *[[Species and Professions]] |
| http://robertplewis.com/index.php/System_Titles
| | *[[:Category: Terran Warship | Terran Warships]] |
| | | *[[:Category: Naval Weapons | Naval Weapons]] |
| Pistols: 4KJ (.308 Winchester) == marine unpowered armor will protect against 10 shots
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| Rifles: 20KJ (.50 BMG) == marine unpowered armor will protect against 1 shot. 150 rounds to defeat each of power armor shields/armor.
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| Heavy Machine Gun: 60KJ 5 rounds/s (20mm Phalanx). 50 rounds to defeat each of power armor shields/armor
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| Power Armor forearm cannons: 120KJ 3 rounds/s (25mm Bushmaster) 50 rounds to defeat MBT shields, 50 to defeat MBT armor. 5 to defeat power armor shield, 5 to defeat power armor armor.
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| Nose Turrets: 540KJ (35mm Bushmaster) 3 rounds/s 20 rounds to defeat mbt shields, 20 to defeat MBT armor. 1 found to defeat power armor shield, 1 round to defeat power armor armor.
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| Tank Main Gun: 9MJ (1 to defeat MBT shields, 1 to defeat armor)
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| Artillery: 40MJ (70M lethal radius) (30KM range)
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| Mortar: 2MJ (30M lethal radius) (4Km range)
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| Power Armor (
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| Main Battle Tank= impervious to weaker than power armor forearm cannon
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| Civilian PDC: 120KJ 3 rounds/s
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| 0.5" PDC: 330KJ
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| 1.5" PDC: 500KJ
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| 3": 9MJ (23M lethal area)
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| 5": 25MJ (32M lethal area)
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| 6": 36MJ (36M lethal area)
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| 8": 64MJ (44M lethal area)
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| 12": 144MJ (58M lethal area)
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| 16": 256MJ (70M lethal area)
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| == Core Attributes ==
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| Every completed lattice grants six primary attributes.
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| Average baseline human (age ~22, no titles or blessings): 10 in all attributes.
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| Natural variation without intervention: ±2.
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| {| class="wikitable" style="text-align: center;"
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| ! Attribute !! Primary Effects
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| | Strength || raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
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| | Dexterity || fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
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| | Agility || whole-body balance, reaction speed, dodge chance, acrobatics, movement
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| | Intelligence || raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
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| | Perception || sensory detection radius, initiative, spotting hidden threats, critical hit chance
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| | Wisdom || willpower, mental resistance, tactical foresight, social insight, sanity saves
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| |}
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| Maximum natural growth (no titles/blessings): 20
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| Titles and blessings are the only way past 20.
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| == Critical Hit Mechanics ==
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| Critical hits deal ×2 damage unless a title explicitly states otherwise.
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| '''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 %
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| {| class="wikitable" style="text-align: center;"
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| ! Scenario !! Additional Bonus
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| | Melee || + Agility ÷ 10
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| | Gunfight / small arms || + Dexterity ÷ 5
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| | Naval / capital weapons || + Perception ÷ 5 + Intelligence ÷ 10 | |
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| | Called shot / sniper || + Perception × 2 (replaces normal bonus)
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| |}
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| == Character Levels (Humans) ==
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| Resurrectees start at **Level 0** (lattice building).
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| **Level 1** triggers automatically when lattice completes (usually 8 hours post-resurrection).
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| {| class="wikitable" style="text-align: center;"
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| ! Level !! Attribute Gains !! Free Bonus Points !! Cumulative Free Points
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| | 0 || Base 10s || 0 || 0
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| | 1 || +1 all attributes || +2 || 2
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| | 2 || +1 all attributes || +2 || 4
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| | 3 || +1 all attributes || +2 || 6
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| | … || … || … || …
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| | 10 || +1 all attributes || +2 || 20
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| | 20 || +1 all attributes || +2 || 40
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| |}
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| Free points may be allocated to any attribute at any time.
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| == Profession Families ==
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| Every profession belongs to one family.
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| Each family grants **exactly 10 attribute points per profession level** (fixed + universal).
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| Universal points may be allocated to any attribute.
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| {| class="wikitable" style="text-align: center;"
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| ! Family !! Fixed Gains per Level !! Free Points
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| | Infantry / Marine || +2 Str, +2 Dex, +2 Agi, +2 Per || 2
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| | Scout || +1 Str, +2 Dex, +2 Agi, +1 Int, +2 Per || 2
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| | Spacer (all ranks) || +1 Str, +1 Dex, +1 Agi, +1 Int, +2 Per, +2 Wis || 2
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| | Athlete || +3 Str, +3 Dex, +3 Agi || 1
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| | Artisan || +1 Dex, +1 Int, +1 Per, +1 Wis || 6
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| | Scientist / Engineer || +2 Int, +1 Per, +1 Wis || 6
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| | Spy / Administrative || +1 Dex, +1 Agi, +1 Int, +1 Per || 6
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| | Nobility || +2 Int, +2 Per, +2 Wis || 4
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| | Small Craft Crew || +2 Dex, +2 Per, +1 Int, +1 Wis || 4
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| | Combat – Small Arms || +3 Dex, +3 Per, +2 Agi || 2
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| | Combat – Power Armor || +2 Str, +2 Dex, +2 Agi, +2 Per || 2
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| |}
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| Individual profession pages (Rifleman, Gymnast, Blacksmith, etc.) will list flavor, skills, and any special passives on top of the family gains.
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Welcome! This wiki serves as the story bible for the Echoes from Elsewhere web novel series.
Echoes from Elsewhere is a pending series of sci-fantasy web novels, beginning with The Blessed Son. Expect space navies and power armor, with some lite litRPG progression elements, deities, dungeons, and drama. For themes, expect found family, with a focus on friendship, duty, and perseverance.
This story is told in first-person with the main character as the only point-of-view. I like the classic television model, so the main character Conor will be the series lead, with a few supporting roles and other recurring and guest roles.
Book 1: The Blessed Son
In The Blessed Son, Conor briefly survives an eldritch apocalypse, then he and his companions are transported to a different universe where they establish a monarchy and scramble to protect it.
Book 2: The Lost Lady
The novel The Lost Lady is planned, but currently unwritten.
Useful Links