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== Scratch Pad ==
= Comprehensive Editing Pass Checklist =
 
== 1. Developmental / Substantive Editing ==
Big-picture work. Focus on whether the story works as a whole before polishing language.
 
=== Structure & Plot ===
* Check overall plot structure (beginning, middle, end; rising action, climax, resolution).
* Evaluate pacing of the story as a whole (too slow? too rushed? sagging middle?).
* Ensure major plot points land with proper setup and payoff.
* Look for plot holes, unresolved threads, or logic gaps.
* Confirm cause-and-effect chain of events feels natural.
 
=== Characters ===
* Verify character arcs feel complete and earned.
* Check consistency of character personality, voice, goals, and motivations.
* Ensure characters change (or deliberately don’t) in believable ways.
* Watch for characters acting out of character without good reason.
 
=== Scenes & Grounding ===
* Make sure every scene has a clear purpose (advances plot, develops character, or deepens theme).
* '''Ground dialogue''' — Avoid “dialogues in a vacuum.” For every conversation, check that “what’s going on around them” is present: action beats, body language, setting details, sensory information, and what characters are doing while they talk.
* Ensure scenes feel fully rendered and immersive rather than floating heads talking.
* Check transitions between scenes for smoothness.
 
=== Themes ===
* Confirm core themes (friendship, duty, perseverance, etc.) are actually present and woven through the story.
* Look for opportunities to strengthen thematic resonance through character choices, conflicts, symbols, or plot events.
* Ensure themes emerge organically rather than being stated too bluntly.
 
=== Point of View & Perspective ===
* Check POV consistency (no head-hopping unless intentional).
* Ensure the chosen POV serves the story and character.
* Verify the narrative distance feels appropriate.


navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
=== World & Continuity ===
* Check internal consistency of world-building, rules, timelines, and details.
* Flag any contradictions in setting, magic/technology systems, or established facts.


Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
== 2. Line Editing ==
<br>
Sentence- and paragraph-level work. Focus on how the writing reads and feels.
Here is a list of [[:Category:Characters|characters]]


Here is a list of [[:Category:Terran Warship|warships]]
* Improve flow and rhythm of sentences and paragraphs.
* Strengthen word choice (replace weak, vague, or repetitive words).
* Tighten prose — cut unnecessary words, filler, and redundancy.
* Enhance clarity and precision of meaning.
* Preserve and strengthen the author’s voice and tone.
* Smooth awkward phrasing or clunky constructions.
* Adjust sentence variety and length for better pacing within scenes.
* Ensure emotional beats and subtext land effectively.
* Balance dialogue with narrative and description so neither overwhelms the other.
* Check that descriptions and action feel vivid without overwriting.


Here are the [[Races and Professions|Races and Professions]].
== 3. Copy Editing ==
Technical correctness and consistency. Focus on rules and polish.


http://robertplewis.com/index.php/Category:Naval_Weapons
* Correct grammar, spelling, and punctuation.
* Fix syntax issues and unclear sentence structures.
* Ensure consistency of names, terms, capitalization, hyphenation, and spelling (create/update a style sheet).
* Apply a chosen style guide (e.g., Chicago Manual of Style).
* Check for consistency in numbers, dates, measurements, and formatting.
* Light fact-checking of real-world details, timelines, and continuity.
* Verify dialogue punctuation and attribution are correct and consistent.
* Flag remaining continuity or logic issues that slipped through earlier passes.


*need a page to promote artists.
== 4. Proofreading ==
Final surface-level check after all revisions are complete.


http://robertplewis.com/index.php/System_Titles
* Catch remaining typos, misspellings, and missing/extra words.
* Check for repeated or missing punctuation.
* Verify formatting (paragraph breaks, scene breaks, italics, etc.).
* Look for layout issues if the text is already typeset (widows, orphans, bad breaks).
* Do a final read-aloud pass for anything that still sounds off.


== Scratch Pad ==


*Additional
**flat additions to the base value
**sum with each other
*Percent Increased/Reduced the base value
**Percent change
*Percent More/Less the modified value
**Applied after increased/reduced


=The Blessed Son Outline=


== Act 1 – Setup / Descent (≈ 0–25%) ==
#Sum all Added and Base values -> 10
Ordinary World → Inciting Incident → Plot Point 1 (Forced withdrawal into isolation/risk)
#Sum all Increased into one multiplier -> 1.45
#Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
#Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
#Multiply by Amplified separately


=== Descent Phase – Broken Network & Abdication ===
* '''Familial/Social Network Breaks / Pleas Ignored, Power Abdicated''' 
**Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed.


*'''Plot Point 1 (End of Act 1):''' 
===Naval Combat===
**Conor and his found family find themselves in a deity's lobby where they're introduced to their new lives.
*Long Range (up to 250,000 km) -- lasers + railguns
*Missile Range (up to 1,000,000 km)
*Close range (under 20,000 km) --ion beams


=== Act 1 Summary ===
    *ion beams are short range, but cause massive internal thermal and radiation effects.
The act establishes the protagonist's familiar world, then shatters it through a network break. Emotional arc: From superficial security to forced vulnerability and loss of agency. Key shift: Involuntary isolation launches the journey.


== Act 2 – Confrontation / Search (≈ 25–75%) ==
Rising action, gathering allies, trials → Midpoint shift → Dark Night low


=== Search Phase – Isolation, Risk, Rebuilding Attempts ===
===Marine Hierarchy===
* '''Isolation, Danger, Risk''' 
*Fire Team
  ** Chapter/Scene ideas here
*Squad
*Platoon
*Company
*Battalion
*Regiment
*Brigade (1st Sylvan Marines)
*Division


* '''Search & Disguise/Subversion''' 
  ** Chapter/Scene ideas here
  ** Midpoint (~50%): Key ally or realization shifts focus from solo struggle to networked progress.


* '''Attempt to Rebuild Community''' 
  ** Chapter/Scene ideas here


'''Plot Point 2 / Dark Night (End of Act 2):''' 
Lowest point. The new network falters, old wounds reopen, or a major compromise appears impossible. The protagonist faces the threat of total isolation or collective failure.


=== Act 2 Summary ===
The act centers on searching and fragile alliance-building amid escalating stakes. Emotional arc: From reactive isolation to proactive connection-building, peaking at hope then crashing into despair. Key shift: The dark night tests trust and reliance on others.


== Act 3 – Resolution / Ascent (≈ 75–100%) ==
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Climax → Negotiated Victory → New Equilibrium


=== Ascent Phase – Success, Negotiation, New Network ===
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
* '''Success in the Search''' 
  ** Chapter/Scene ideas here


* '''Negotiations & Compromises That Benefit All''' 
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
  ** Chapter/Scene ideas here
<br>
Here is a list of [[:Category:Characters|characters]]


* '''New Network Re-Established (Altered Form)''' 
Here is a list of [[:Category:Terran Warship|warships]]
  ** Chapter/Scene ideas here


'''Final Image / Return:''' 
Here are the [[Species and Professions|Species and Professions]].
The protagonist exists within a renewed, thriving network, viewing the world through the lens of connection. Peace is achieved through unity.


=== Act 3 Summary ===
http://robertplewis.com/index.php/Category:Naval_Weapons
The act delivers collective triumph and restoration. Emotional arc: From despair to empowered unity and hope. Key shift: Victory reinforces that true strength lies in interdependence; the community is transformed.


== Quick 3-Act Beat Summary ==
http://robertplewis.com/index.php/System_Titles
{| class="wikitable" style="width:100%;"
! Act !! Key Beat
|-
| Act 1 || Hook
|-
| Act 1 || Inciting Incident (Network Break)
|-
| Act 1 || End Act 1 (Isolation Begins)
|-
| Act 2 || Midpoint (Network Building Shifts)
|-
| Act 2 || End Act 2 (Dark Night of Network Threat)
|-
| Act 3 || Climax (Collective Victory)
|-
| Act 3 || Resolution (New Network)
|}

Latest revision as of 20:51, 6 August 2026

Comprehensive Editing Pass Checklist

1. Developmental / Substantive Editing

Big-picture work. Focus on whether the story works as a whole before polishing language.

Structure & Plot

  • Check overall plot structure (beginning, middle, end; rising action, climax, resolution).
  • Evaluate pacing of the story as a whole (too slow? too rushed? sagging middle?).
  • Ensure major plot points land with proper setup and payoff.
  • Look for plot holes, unresolved threads, or logic gaps.
  • Confirm cause-and-effect chain of events feels natural.

Characters

  • Verify character arcs feel complete and earned.
  • Check consistency of character personality, voice, goals, and motivations.
  • Ensure characters change (or deliberately don’t) in believable ways.
  • Watch for characters acting out of character without good reason.

Scenes & Grounding

  • Make sure every scene has a clear purpose (advances plot, develops character, or deepens theme).
  • Ground dialogue — Avoid “dialogues in a vacuum.” For every conversation, check that “what’s going on around them” is present: action beats, body language, setting details, sensory information, and what characters are doing while they talk.
  • Ensure scenes feel fully rendered and immersive rather than floating heads talking.
  • Check transitions between scenes for smoothness.

Themes

  • Confirm core themes (friendship, duty, perseverance, etc.) are actually present and woven through the story.
  • Look for opportunities to strengthen thematic resonance through character choices, conflicts, symbols, or plot events.
  • Ensure themes emerge organically rather than being stated too bluntly.

Point of View & Perspective

  • Check POV consistency (no head-hopping unless intentional).
  • Ensure the chosen POV serves the story and character.
  • Verify the narrative distance feels appropriate.

World & Continuity

  • Check internal consistency of world-building, rules, timelines, and details.
  • Flag any contradictions in setting, magic/technology systems, or established facts.

2. Line Editing

Sentence- and paragraph-level work. Focus on how the writing reads and feels.

  • Improve flow and rhythm of sentences and paragraphs.
  • Strengthen word choice (replace weak, vague, or repetitive words).
  • Tighten prose — cut unnecessary words, filler, and redundancy.
  • Enhance clarity and precision of meaning.
  • Preserve and strengthen the author’s voice and tone.
  • Smooth awkward phrasing or clunky constructions.
  • Adjust sentence variety and length for better pacing within scenes.
  • Ensure emotional beats and subtext land effectively.
  • Balance dialogue with narrative and description so neither overwhelms the other.
  • Check that descriptions and action feel vivid without overwriting.

3. Copy Editing

Technical correctness and consistency. Focus on rules and polish.

  • Correct grammar, spelling, and punctuation.
  • Fix syntax issues and unclear sentence structures.
  • Ensure consistency of names, terms, capitalization, hyphenation, and spelling (create/update a style sheet).
  • Apply a chosen style guide (e.g., Chicago Manual of Style).
  • Check for consistency in numbers, dates, measurements, and formatting.
  • Light fact-checking of real-world details, timelines, and continuity.
  • Verify dialogue punctuation and attribution are correct and consistent.
  • Flag remaining continuity or logic issues that slipped through earlier passes.

4. Proofreading

Final surface-level check after all revisions are complete.

  • Catch remaining typos, misspellings, and missing/extra words.
  • Check for repeated or missing punctuation.
  • Verify formatting (paragraph breaks, scene breaks, italics, etc.).
  • Look for layout issues if the text is already typeset (widows, orphans, bad breaks).
  • Do a final read-aloud pass for anything that still sounds off.

Scratch Pad

  • Additional
    • flat additions to the base value
    • sum with each other
  • Percent Increased/Reduced the base value
    • Percent change
  • Percent More/Less the modified value
    • Applied after increased/reduced


  1. Sum all Added and Base values -> 10
  2. Sum all Increased into one multiplier -> 1.45
  3. Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
  4. Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
  5. Multiply by Amplified separately


Naval Combat

  • Long Range (up to 250,000 km) -- lasers + railguns
  • Missile Range (up to 1,000,000 km)
  • Close range (under 20,000 km) --ion beams
    *ion beams are short range, but cause massive internal thermal and radiation effects.


Marine Hierarchy

  • Fire Team
  • Squad
  • Platoon
  • Company
  • Battalion
  • Regiment
  • Brigade (1st Sylvan Marines)
  • Division



navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Increase the length of the prologue, to have more fleeing, near death experiences, etc.,

Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters

Here is a list of warships

Here are the Species and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

http://robertplewis.com/index.php/System_Titles