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Development Notebook: Difference between revisions

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== Chapter X – Theme Focus ==
'''Primary Theme:''' Friendship / Duty / Perseverance
'''Secondary Theme:''' Optional
'''Key Moment:'''
Describe the main scene or decision that shows the theme
'''Symbol / Image:'''
Recurring object, action, or visual (e.g. broken sword, shared promise, storm)
'''How It Advances the Arc:'''
How this chapter pushes the overall themes forward
== Scratch Pad ==
== Scratch Pad ==


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===Naval Combat===
===Naval Combat===
Long Range (up to 250,000 km) -- lasers + railguns
*Long Range (up to 250,000 km) -- lasers + railguns
Missile Range (up to 1,000,000 km)
*Missile Range (up to 1,000,000 km)
Close range (under 20,000 km) --ion beams
*Close range (under 20,000 km) --ion beams
 
    *ion beams are short range, but cause massive internal thermal and radiation effects.
 
 
===Marine Hierarchy===
*Fire Team
*Squad
*Platoon
*Company
*Battalion
*Regiment
*Brigade (1st Sylvan Marines)
*Division
 
 
 


ion beams are short range, but cause massive internal thermal and radiation effects.


navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Latest revision as of 18:17, 5 June 2026

Chapter X – Theme Focus

Primary Theme: Friendship / Duty / Perseverance

Secondary Theme: Optional

Key Moment: Describe the main scene or decision that shows the theme

Symbol / Image: Recurring object, action, or visual (e.g. broken sword, shared promise, storm)

How It Advances the Arc: How this chapter pushes the overall themes forward

Scratch Pad

  • Additional
    • flat additions to the base value
    • sum with each other
  • Percent Increased/Reduced the base value
    • Percent change
  • Percent More/Less the modified value
    • Applied after increased/reduced


  1. Sum all Added and Base values -> 10
  2. Sum all Increased into one multiplier -> 1.45
  3. Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
  4. Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
  5. Multiply by Amplified separately


Naval Combat

  • Long Range (up to 250,000 km) -- lasers + railguns
  • Missile Range (up to 1,000,000 km)
  • Close range (under 20,000 km) --ion beams
    *ion beams are short range, but cause massive internal thermal and radiation effects.


Marine Hierarchy

  • Fire Team
  • Squad
  • Platoon
  • Company
  • Battalion
  • Regiment
  • Brigade (1st Sylvan Marines)
  • Division



navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Increase the length of the prologue, to have more fleeing, near death experiences, etc.,

Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters

Here is a list of warships

Here are the Species and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

http://robertplewis.com/index.php/System_Titles