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== Scratch Pad ==
== Chapter X – Theme Focus ==


navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
'''Primary Theme:''' Friendship / Duty / Perseverance


Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
'''Secondary Theme:''' Optional
<br>
Here is a list of [[:Category:Characters|characters]]


Here is a list of [[:Category:Terran Warship|warships]]
'''Key Moment:'''
Describe the main scene or decision that shows the theme


Here are the [[Races and Professions|Races and Professions]].
'''Symbol / Image:'''
Recurring object, action, or visual (e.g. broken sword, shared promise, storm)


http://robertplewis.com/index.php/Category:Naval_Weapons
'''How It Advances the Arc:'''
How this chapter pushes the overall themes forward


*need a page to promote artists.
== Scratch Pad ==


http://robertplewis.com/index.php/System_Titles
*Additional
**flat additions to the base value
**sum with each other
*Percent Increased/Reduced the base value
**Percent change
*Percent More/Less the modified value
**Applied after increased/reduced




#Sum all Added and Base values -> 10
#Sum all Increased into one multiplier -> 1.45
#Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
#Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
#Multiply by Amplified separately


=The Blessed Son Outline=


== Act 1 – Setup / Descent (≈ 0–25%) ==
===Naval Combat===
Ordinary World → Inciting Incident → Plot Point 1 (Forced withdrawal into isolation/risk)
*Long Range (up to 250,000 km) -- lasers + railguns
*Missile Range (up to 1,000,000 km)
*Close range (under 20,000 km) --ion beams


=== Descent Phase – Broken Network & Abdication ===
     *ion beams are short range, but cause massive internal thermal and radiation effects.
* '''Familial/Social Network Breaks / Pleas Ignored, Power Abdicated''' 
     **Open with core community, then a shattering of that network via crisis. Protagonist desperately tries to salvage the situation but the efforts fail.


**Prologue: Conor witnesses the beginning of the apocalypse while riding a bus. Katy, Kaylee, and McKenna follow him into a sporting goods store, then accompany him as they flee outside of cities in an attempt to stay away from the monsters. They're eventually surrounded and killed.
***Bus Ride
***Portals open, tentacles and smaller beings pour from the sky
***Abandon the bus, get supplies, begin heading North
***fights, wolves, near-drowning and hypothermia
***heroic last stand


*'''Plot Point 1 (End of Act 1):''' 
===Marine Hierarchy===
**Conor and his found family find themselves in a deity's lobby where they're introduced to their new lives.
*Fire Team
*Squad
*Platoon
*Company
*Battalion
*Regiment
*Brigade (1st Sylvan Marines)
*Division


=== Act 1 Summary ===
The act establishes the protagonist's familiar world, then shatters it through a network break. Emotional arc: From superficial security to forced vulnerability and loss of agency. Key shift: Involuntary isolation launches the journey.


== Act 2 – Confrontation / Search (≈ 25–75%) ==
Rising action, gathering allies, trials → Midpoint shift → Dark Night low


=== Search Phase – Isolation, Risk, Rebuilding Attempts ===
* '''Isolation, Danger, Risk''' 
  ** Immediate and ongoing threats, dodging dangers, reacting to the environment, dealing with consequences of a new life. Fear, disorientation, and grief over broken network and a growing realization that going it alone isn't sustainable.


* '''Search & Disguise/Subversion''' 
  ** Chapter/Scene ideas here
  ** Midpoint (~50%): Key ally or realization shifts focus from solo struggle to networked progress.


* '''Attempt to Rebuild Community''' 
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
  ** Chapter/Scene ideas here


'''Plot Point 2 / Dark Night (End of Act 2):''' 
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Lowest point. The new network falters, old wounds reopen, or a major compromise appears impossible. The protagonist faces the threat of total isolation or collective failure.


=== Act 2 Summary ===
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
The act centers on searching and fragile alliance-building amid escalating stakes. Emotional arc: From reactive isolation to proactive connection-building, peaking at hope then crashing into despair. Key shift: The dark night tests trust and reliance on others.
<br>
Here is a list of [[:Category:Characters|characters]]


== Act 3 – Resolution / Ascent (≈ 75–100%) ==
Here is a list of [[:Category:Terran Warship|warships]]
Climax → Negotiated Victory → New Equilibrium


=== Ascent Phase – Success, Negotiation, New Network ===
Here are the [[Species and Professions|Species and Professions]].
* '''Success in the Search''' 
  ** Chapter/Scene ideas here


* '''Negotiations & Compromises That Benefit All''' 
http://robertplewis.com/index.php/Category:Naval_Weapons
  ** Chapter/Scene ideas here


* '''New Network Re-Established (Altered Form)''' 
http://robertplewis.com/index.php/System_Titles
  ** Chapter/Scene ideas here
 
'''Final Image / Return:''' 
The protagonist exists within a renewed, thriving network, viewing the world through the lens of connection. Peace is achieved through unity.
 
=== Act 3 Summary ===
The act delivers collective triumph and restoration. Emotional arc: From despair to empowered unity and hope. Key shift: Victory reinforces that true strength lies in interdependence; the community is transformed.
 
== Quick 3-Act Beat Summary ==
{| class="wikitable" style="width:100%;"
! Act !! Key Beat
|-
| Act 1 || Hook
|-
| Act 1 || Inciting Incident (Network Break)
|-
| Act 1 || End Act 1 (Isolation Begins)
|-
| Act 2 || Midpoint (Network Building Shifts)
|-
| Act 2 || End Act 2 (Dark Night of Network Threat)
|-
| Act 3 || Climax (Collective Victory)
|-
| Act 3 || Resolution (New Network)
|}

Latest revision as of 18:17, 5 June 2026

Chapter X – Theme Focus

Primary Theme: Friendship / Duty / Perseverance

Secondary Theme: Optional

Key Moment: Describe the main scene or decision that shows the theme

Symbol / Image: Recurring object, action, or visual (e.g. broken sword, shared promise, storm)

How It Advances the Arc: How this chapter pushes the overall themes forward

Scratch Pad

  • Additional
    • flat additions to the base value
    • sum with each other
  • Percent Increased/Reduced the base value
    • Percent change
  • Percent More/Less the modified value
    • Applied after increased/reduced


  1. Sum all Added and Base values -> 10
  2. Sum all Increased into one multiplier -> 1.45
  3. Multiply Added/Base total x Increased multiplier ->10x1.45=14.5
  4. Multiply by each More separately -> 14.5 x 1.05 x 1.3 x 1.1 = 21.77
  5. Multiply by Amplified separately


Naval Combat

  • Long Range (up to 250,000 km) -- lasers + railguns
  • Missile Range (up to 1,000,000 km)
  • Close range (under 20,000 km) --ion beams
    *ion beams are short range, but cause massive internal thermal and radiation effects.


Marine Hierarchy

  • Fire Team
  • Squad
  • Platoon
  • Company
  • Battalion
  • Regiment
  • Brigade (1st Sylvan Marines)
  • Division



navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Increase the length of the prologue, to have more fleeing, near death experiences, etc.,

Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters

Here is a list of warships

Here are the Species and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

http://robertplewis.com/index.php/System_Titles