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| == Scratch Pad == | | == Scratch Pad == |
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| navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. | | navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role. |
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| Increase the length of the prologue, to have more fleeing, near death experiences, etc., | | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
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| | Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers. |
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| Here is a list of [[:Category:Characters|characters]] | | Here is a list of [[:Category:Characters|characters]] |
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| Here is a list of [[:Category:Terran Warship|warships]] | | Here is a list of [[:Category:Terran Warship|warships]] |
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| Here are the [[Races and Professions|Races and Professions]]. | | Here are the [[Species and Professions|Species and Professions]]. |
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| http://robertplewis.com/index.php/Category:Naval_Weapons | | http://robertplewis.com/index.php/Category:Naval_Weapons |
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| *need a page to promote artists.
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| http://robertplewis.com/index.php/System_Titles | | http://robertplewis.com/index.php/System_Titles |
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| == Dropship Roles and Capabilities ==
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| In this setting, small agile fighter craft have been rendered obsolete by ubiquitous close-in weapon systems (CIWS/point-defense). Instead, the primary close air support and mobility platform is the multi-crewed, heavily armed and armored '''dropship''' (comparable to Starfleet runabouts vs. shuttlecraft or Peregrine fighters). These are Navy-piloted with Marine gunners and systems officers, offering superior survivability, endurance, payload, and versatility.
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| Dropships operate primarily in a high-altitude or near-orbit loiter profile, functioning as persistent sensor/communications nodes and precision fire support platforms (inspired by F-35 CAS doctrine but scaled up).
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| === Primary Roles ===
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| ; '''Troop Insertion / Extraction'''
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| : Hot drops of Marine squads/platoons (in power armor) into contested landing zones; rapid exfiltration under fire.
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| : Rear/ventral ramps for fast egress; ventral-mounted energy cannons for suppressive covering fire during ingress/egress.
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| : Often includes stealth coatings, ablative armor, or short-duration ECM bursts.
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| ; '''Close Air Support (CAS) / Gunship'''
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| : Provides persistent, high-altitude overwatch and precision fire support to ground troops.
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| : Loiters at altitude (20,000–50,000+ ft or near-orbit) to remain outside most ground-based CIWS envelopes.
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| : Delivers devastating fire via energy cannons (plasma, particle beams, or high-energy lasers) on troop call-for-fire.
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| : Precise, near-infinite "ammo" (power-limited) with minimal collateral compared to kinetics; surgical suppression to anti-armor/anti-structure strikes.
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| : Secondary kinetic options (railguns, missiles) for hardened targets.
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| ; '''Reconnaissance / Cavalry Scout'''
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| : Forward scouting, target designation, and overwatch for main force or orbital strikes.
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| : Pairs with recon platoons for deep insertion, sensor placement, and real-time intel gathering.
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| : Equipped with advanced sensor suites (phased-array radars, hyperspectral imagers, quantum-linked drones).
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| : Light armament for self-defense; fast atmospheric/near-vacuum flight for rapid repositioning.
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| ; '''Sensor and Communications Platform'''
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| : Acts as elevated battlespace manager and data relay.
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| : Massive sensor fusion creates shared picture for ground units (recon platoons, rifle companies, command).
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| : Feeds real-time video, targeting data, and threat tracks to Marine helmet HUDs or neural links.
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| : Serves as comms gateway in jammed/degraded environments; includes EW/jamming capabilities.
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| ; '''Multi-Role / Utility'''
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| : Modular mission pods allow rapid reconfiguration (troop bay ↔ sensor suite ↔ missile/torpedo launcher ↔ medevac).
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| : Handles cargo transport, medical evacuation, electronic warfare, light boarding actions, or fleet screening.
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| : Swappable loadouts enable one hull to fulfill multiple expeditionary needs.
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| ; '''Anti-Small Craft / Escort'''
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| : Defends against enemy drones, residual fighters, or swarm threats.
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| : Heavy point-defense grid (mini-CIWS) plus anti-fighter missiles.
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| : Armored and redundant systems allow it to tank hits that would destroy smaller craft.
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| === Key Capabilities Summary ===
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| * '''Survivability''': Thick armor/shields, own CIWS/point-defense, redundant systems, multi-crew redundancy.
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| * '''Endurance''': Long loiter via advanced propulsion (fusion/anti-grav/solar regen); hours to days on station.
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| * '''Firepower''': Primary energy cannons for precision CAS; secondary kinetics; modular ordnance bays.
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| * '''Sensor/Intel''': 360° distributed aperture, AESA-equivalent radar, drone swarms, hyperspectral/quantum sensors.
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| * '''Integration''': Navy pilots handle flight/EW; Marine gunners/systems officers manage weapons/targeting/troop coordination.
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| * '''Versatility''': Fewer, more capable platforms replace fighter wings; squadron of 8–12 supports a battalion.
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| These dropships serve as the linchpin of marine planetary assault operations—combining mobility, fire support, reconnaissance, and command functions into a single, tough platform.
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Scratch Pad
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters
Here is a list of warships
Here are the Species and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/System_Titles