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== Scratch Pad ==
== Scratch Pad ==


navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.
navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.


Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
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Here is a list of [[:Category:Characters|characters]]
Here is a list of [[:Category:Characters|characters]]
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Here is a list of [[:Category:Terran Warship|warships]]
Here is a list of [[:Category:Terran Warship|warships]]


Here are the [[Races and Professions|Races and Professions]].
Here are the [[Species and Professions|Species and Professions]].


http://robertplewis.com/index.php/Category:Naval_Weapons
http://robertplewis.com/index.php/Category:Naval_Weapons
*need a page to promote artists.


http://robertplewis.com/index.php/System_Titles
http://robertplewis.com/index.php/System_Titles
== Dropship Roles and Capabilities ==
In this setting, small agile fighter craft have been rendered obsolete by ubiquitous close-in weapon systems (CIWS/point-defense). Instead, the primary close air support and mobility platform is the multi-crewed, heavily armed and armored '''dropship''' (comparable to Starfleet runabouts vs. shuttlecraft or Peregrine fighters). These are Navy-piloted with Marine gunners and systems officers, offering superior survivability, endurance, payload, and versatility.
Dropships operate primarily in a high-altitude or near-orbit loiter profile, functioning as persistent sensor/communications nodes and precision fire support platforms (inspired by F-35 CAS doctrine but scaled up).
=== Primary Roles ===
; '''Troop Insertion / Extraction'''
: Hot drops of Marine squads/platoons (in power armor) into contested landing zones; rapid exfiltration under fire.
: Rear/ventral ramps for fast egress; ventral-mounted energy cannons for suppressive covering fire during ingress/egress.
: Often includes stealth coatings, ablative armor, or short-duration ECM bursts.
; '''Close Air Support (CAS) / Gunship'''
: Provides persistent, high-altitude overwatch and precision fire support to ground troops.
: Loiters at altitude (20,000–50,000+ ft or near-orbit) to remain outside most ground-based CIWS envelopes.
: Delivers devastating fire via energy cannons (plasma, particle beams, or high-energy lasers) on troop call-for-fire.
: Precise, near-infinite "ammo" (power-limited) with minimal collateral compared to kinetics; surgical suppression to anti-armor/anti-structure strikes.
: Secondary kinetic options (railguns, missiles) for hardened targets.
; '''Reconnaissance / Cavalry Scout'''
: Forward scouting, target designation, and overwatch for main force or orbital strikes.
: Pairs with recon platoons for deep insertion, sensor placement, and real-time intel gathering.
: Equipped with advanced sensor suites (phased-array radars, hyperspectral imagers, quantum-linked drones).
: Light armament for self-defense; fast atmospheric/near-vacuum flight for rapid repositioning.
; '''Sensor and Communications Platform'''
: Acts as elevated battlespace manager and data relay.
: Massive sensor fusion creates shared picture for ground units (recon platoons, rifle companies, command).
: Feeds real-time video, targeting data, and threat tracks to Marine helmet HUDs or neural links.
: Serves as comms gateway in jammed/degraded environments; includes EW/jamming capabilities.
; '''Multi-Role / Utility'''
: Modular mission pods allow rapid reconfiguration (troop bay ↔ sensor suite ↔ missile/torpedo launcher ↔ medevac).
: Handles cargo transport, medical evacuation, electronic warfare, light boarding actions, or fleet screening.
: Swappable loadouts enable one hull to fulfill multiple expeditionary needs.
; '''Anti-Small Craft / Escort'''
: Defends against enemy drones, residual fighters, or swarm threats.
: Heavy point-defense grid (mini-CIWS) plus anti-fighter missiles.
: Armored and redundant systems allow it to tank hits that would destroy smaller craft.
=== Key Capabilities Summary ===
* '''Survivability''': Thick armor/shields, own CIWS/point-defense, redundant systems, multi-crew redundancy.
* '''Endurance''': Long loiter via advanced propulsion (fusion/anti-grav/solar regen); hours to days on station.
* '''Firepower''': Primary energy cannons for precision CAS; secondary kinetics; modular ordnance bays.
* '''Sensor/Intel''': 360° distributed aperture, AESA-equivalent radar, drone swarms, hyperspectral/quantum sensors.
* '''Integration''': Navy pilots handle flight/EW; Marine gunners/systems officers manage weapons/targeting/troop coordination.
* '''Versatility''': Fewer, more capable platforms replace fighter wings; squadron of 8–12 supports a battalion.
These dropships serve as the linchpin of marine planetary assault operations—combining mobility, fire support, reconnaissance, and command functions into a single, tough platform.

Latest revision as of 08:08, 10 March 2026

Scratch Pad

navy will perform air cavalry and troop transport role with gunships. I need to flesh out the marine recon role.

Increase the length of the prologue, to have more fleeing, near death experiences, etc.,

Add the character artwork as commissions prior to a design change for the uniforms. They'll serve as bonus artwork on the special edition hardcovers.
Here is a list of characters

Here is a list of warships

Here are the Species and Professions.

http://robertplewis.com/index.php/Category:Naval_Weapons

http://robertplewis.com/index.php/System_Titles