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| == Scratch Pad == | | == Scratch Pad == |
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| http://robertplewis.com/index.php/Special:AllPages
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| Increase the length of the prologue, to have more fleeing, near death experiences, etc., | | Increase the length of the prologue, to have more fleeing, near death experiences, etc., |
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| http://robertplewis.com/index.php/System_Titles | | http://robertplewis.com/index.php/System_Titles |
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| {| class="wikitable" style="text-align:center;"
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| ! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
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| | Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
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| | Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links
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| | Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealth effectiveness
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| | Navigation || PER / WIS || +1% per level to maneuvering, sublight speed, and FTL speed
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| | Engineering || INT / WIS || +1% per level to energy generation (power output, shield strength) and cooldown reduction
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| | Operations || PER / WIS || +1% per level to skill at shipboard tasks and crew training efficiency
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| | Supply || INT / WIS || +1% per level reduction in resource consumption (energy and raw matter)
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| | Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
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| command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against
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| == Core Attributes ==
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| Every completed lattice grants six primary attributes.
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| Average baseline human (age ~22, no titles or blessings): 10 in all attributes.
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| Natural variation without intervention: ±2.
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| {| class="wikitable" style="text-align: center;"
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| ! Attribute !! Primary Effects
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| | Strength || raw muscle power, lifting capacity, fatigue resistance during heavy exertion, melee damage
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| | Dexterity || fine motor speed & precision, weapon handling, attack speed, crafting, accuracy
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| | Agility || whole-body balance, reaction speed, dodge chance, acrobatics, movement
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| | Intelligence || raw processing speed, pattern recognition, memory, skill learning rate, critical hit timing (naval)
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| | Perception || sensory detection radius, initiative, spotting hidden threats, critical hit chance
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| | Wisdom || willpower, mental resistance, tactical foresight, social insight, sanity saves
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| Maximum natural growth (no titles/blessings): 20
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| Titles and blessings are the only way past 20.
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| == Critical Hit Mechanics ==
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| Critical hits deal ×2 damage unless a title explicitly states otherwise.
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| '''Base crit chance''' = (Dexterity + Perception − 20) × 0.5 %
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| {| class="wikitable" style="text-align: center;"
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| ! Scenario !! Additional Bonus
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| | Melee || + Agility ÷ 10
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| | Gunfight / small arms || + Dexterity ÷ 5
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| | Naval / capital weapons || + Perception ÷ 5 + Intelligence ÷ 10
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| | Called shot / sniper || + Perception × 2 (replaces normal bonus)
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| |}
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Scratch Pad
Increase the length of the prologue, to have more fleeing, near death experiences, etc.,
Here is a list of characters
Here is a list of warships
Here are the Races and Professions.
http://robertplewis.com/index.php/Category:Naval_Weapons
- need a page to promote artists.
http://robertplewis.com/index.php/System_Titles