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Spacer: Difference between revisions

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Created page with "{| class="wikitable" style="text-align:center;" ! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier) |- | Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area) |- | Communication || PER / WIS || +1% per level to data rate, translation accuracy, and number of simultaneous links |- | Electronic Warfare || PER / WIS || +1% per level to sensor performance and stealt..."
 
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These are the various specializations for the profession of Spacer.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Station !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
! Specialization !! Primary Attribute !! Bonus per Level (1% per level × attribute modifier)
|-
|-
| Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
| Command || PER / WIS / INT || +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
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| Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
| Weapons || PER / WIS || +1% per level to weapon damage and rate of fire
|}
|}
*command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against

Latest revision as of 22:11, 13 January 2026

These are the various specializations for the profession of Spacer.

Specialization Primary Attribute Bonus per Level (1% per level × attribute modifier)
Command PER / WIS / INT +1% per level to crew stats and skills (all subordinates on ship/station or within local 500 m area)
Communication PER / WIS +1% per level to data rate, translation accuracy, and number of simultaneous links
Electronic Warfare PER / WIS +1% per level to sensor performance and stealth effectiveness
Navigation PER / WIS +1% per level to maneuvering, sublight speed, and FTL speed
Engineering INT / WIS +1% per level to energy generation (power output, shield strength) and cooldown reduction
Operations PER / WIS +1% per level to skill at shipboard tasks and crew training efficiency
Supply INT / WIS +1% per level reduction in resource consumption (energy and raw matter)
Weapons PER / WIS +1% per level to weapon damage and rate of fire
  • command skill multipliers are additive to each other (captain, first officer, 2nd officer, department head) and multiplied against